Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
This week marked the 23rd anniversary of Sega's speedy hedgehog mascot, so it's only fitting I get down to business using him as a kick-off point. But, just who is Sonic and what led to his jumping out of the console and onto Saturday mornings?
The evolution of Sonic from his debut to the present.
In 1990, Sega was losing out to Nintendo in the video game wars. Nintendo's Super Mario Bros. franchise was as strong as ever,
especially after the release of Super Mario Bros. 3. Despite the success Sega had porting their arcade titles to
their new Genesis system, Sega needed a game that could
not only show off what their new system could do, but
could offer a character to officially replace Alex Kidd as their company mascot
(which Kidd had been unofficially since his debut in 1986).
Setting to work on
that problem was Sega’s Sega AM8 team comprised of Yuji Naka, Naoto Oshima,
Hirokazu Yashuara, and Manabu Kusunoki. Naka had created a demo featuring an algorithm he developed that allowed a sprite to move smoothly on a curve. The
prototype involved a fast-moving character rolling in a ball through a long
tube. The Sega AM8 team took this idea and developed a standard platformer
around it, choosing to focus on emphasizing speed to
both further differentiate it from Mario as well as allow players to complete
the levels faster, since there was no game save mechanics in place at the time.
. They ran through a list of
animals they could use for their main character, narrowing it down to animals
considered fast and then further by animals that could roll into a ball for an
attack. Deeming it not dangerous enough, the team added the inclusion of spikes
and the list ultimately became a choice between an armadillo and a hedgehog. After
several designs, Oshima’s spikey hedgehog was chosen as their character that
would become Sonic. The armadillo would be recycled later into Mighty the Armadillo in the 1993 arcade game SegaSonic the Hedgehog.
Originally named Mr.
Needlemouse, Sonic was colored blue after Sega’s logo and given boots inspired
by the cover of Michael Jackson’s 1987 album Bad, but colored red to represent Santa Claus. Sonic’s personality
was modeled after then-governor Bill Clinton’s “Get it done” attitude. He also lacked the ability to swim (unlike Mario)due to the production team's false assumption that hedgehogs couldn't. Initially,
Sonic was given fangs and was part of a band with a human girlfriend named
Madonna, but Sega of America softened the character for the American audience
and removed those elements. Yashuara fleshed out levels centered around Naka’s
original demo in order to best make use of Sonic’s super speed.
Sega AM8 renamed themselves Sonic Team and created
the first game called simply Sonic the Hedgehog, although Sonic himself would first appear in the racing game Rad Mobile as an air freshener. The core
conflict of the series was derived from the growing battle between developers
and environmentalists. Sonic’s objective was to rescue his fellow woodland
friends from the clutches of the egg-shaped Dr. Ivo “Eggman” Robotnik, who
seeks to capture them all and turn them into robots, as well as retrieve the powerful
Chaos Emeralds. Robotnik’s design was based off one of the rejected designs for
Sonic, selected to make him easy enough for children to draw. Sonic relied on
his speed and sharp quills to defeat Robotnik’s robots and traps, as well as
collecting rings that would grant him additional lives and resistance to
Sonic vs. Dr. Robotnik in the games.
Released on June 23rd,
1991, Sonic the Hedgehogwas met with
rave reviews and fan reaction, spawning a sequel and eventually growing into
its own video game franchise. Confident in their new mascot, Sega looked to
expand the brand’s recognition by once again following in the footsteps of
Nintendo and putting Sonic on TV. In 1993, two major events took place: Sonic became the first video game character to have a balloon in the annual Macy's Thanksgiving Day parade in New York City, and Sega teamed up with DiC Entertainment (who also handled Nintendo's various Mario cartoons, a couple of which will be discussed here) to bring Sonic to television in not one, but TWO animated series. And one of those was on Saturday morning.
For more on the early history of Sonic, you can check out this documentary.