Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

October 22, 2016

REAL GHOSTBUSTERS GAMES

            It’s the late 1980s and The Real Ghostbusters is burning up the airwaves with its unique blend of adult-minded horror and comedy, pushing the boundaries of what is “acceptable” for a kid’s show. Like any other media juggernaut, the show’s name was slapped onto anything you can imagine: from toys to household products to food items. As part of the 30th anniversary celebration, we’ll take a look at the various games made for the show.

The Real Ghostbusters Board Game
Milton Bradley, 1986 & 1990

The American version box art.
 
The American version game board.

The German version box art.

The flattened German version game board details.


            Milton Bradley updated their 1970 board game Which Witch? to accommodate The Real Ghostbusters. The game is played on a 3-D board where players had to move their Ghostbuster around and avoid perils in order to collect four ghost cards and make it to the top of a set of stairs. The game made extensive use of promotional stock images for the player pieces and the box art, which featured the Ghostbusters in the tan uniforms from the movie and promotional pilot episode. In fact, all the ghosts featured in the game were present in the pilot. In 1990, the game was re-released in Germany and featured all-new and significantly more detailed board art.


The Real Ghostbusters Arcade Game
Data East, 1987



            The first Real Ghostbusters video game was a top-down shooter where up to three players would traverse ten levels blasting various kinds of ghosts and avoiding environmental perils. However, the game had very little to do with the show beyond the name and cabinet art. In fact, it was a modified version of the Japanese arcade game Meikyū Hunter G with the enemies changed into ghosts and Ghostbusters elements added.
The in-game characters didn’t resemble their animated counterparts, and the only way to tell them apart was by the color of their uniforms (which, again, didn’t match the show). Ghostbusters logos were used to increase the firepower of the proton gun, while ghost traps were used to refill the beam’s energy meter. Slimer would float around the player to shield them from attacks while potions would make them invulnerable for a time. Skulls drained the proton energy quicker.
Despite the lack of connection to the show, the game went on to become the second best-selling arcade cabinet in the United Kingdom. The game was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum with varying degrees of comparative quality.


The Real Ghostbusters Electronic Challenge
Remco, 1988

It's a game and practically a PDA!
           
            The Real Ghostbusters shrunk in size for their next outing for an LCD handheld game. The game featured the same premise as Space Invaders; a series of ghosts would come down the screen at increasing speeds as the levels progressed, and the player, as Peter, had to move back and forth along the bottom in order to “blast” them. When not in use, the game could serve as an alarm clock and calendar, with a little kickstand to prop it up.


The Real Ghostbusters: The Game
Triotoys, 1989

The box and game board.

            The Triotoys board game once again made extensive use of promotional artwork for the series. Notably different was the fact that Janine and Slimer were included as playable characters. The game made extensive use of cards to dictate actions and depicting the equipment a player needed to collect before being able to capture ghosts. These ghosts weren’t just waiting around to be busted, as they came on stands similar to the player characters and could be moved around the board as well as the spinner described.



The Real Ghostbusters Board Game
Casper, 1989

The Swedish game.

The game board, a map of lower NYC.


            While the box art for this Swedish game looked similar to the Milton Bradley version, it was markedly different. The game board this time was a modified map of lower Manhattan. Rolls of the dice determined where a player would move and if they were successful in catching a ghost. Unsuccessful busts resulted in the player being slimed and the ghost flying off to be faced later on. Each bust was determined by a mission card and added points, which players need in order to purchase their busting equipment and win. Each character also had a special skill which helped them or added a handicap during gameplay. The game had a degree of difficulty in that if Mr. Stay Puft appeared, he could destroy the firehouse and cause every player to lose.
            Like the other board games, the game made extensive use of promotional artwork (although Peter’s player piece gave him blonde hair). The game also featured model sheets for the firehouse and several of its rooms.


  The Real Ghostbusters Electronic Arcade
Remco, 1989

The game and box.

            Remco took the LCD game a bit further by putting one inside a miniature arcade cabinet adorned with the promotional painting artwork. While the previous game was set on a city street, this one was set in a mausoleum. The player once again controlled Peter, and this time he had threats coming at him from every direction. The player shifted Peter’s position with the joystick and could press one of two action buttons. An added feature was that Peter could duck down to avoid an attack. However, his hiding time was limited and once it ran out, Peter would lose a life and an animation of him lying in a coffin on the background would appear. Although the box came in English, the game just saw a limited release and was widely available in Italy.


The Real Ghostbusters Electronic Pinball
Remco, 1989

Digital pinball.

            Another Remco LCD left the arcade format and went into the pinball arena. The game was smaller than the standard tabletop pinball games but was closer to its big cousins with the addition of long legs holding it up. The game simulated the pinball motions over its playfield. Once again, the picture used to decorate it was the painted promotional artwork. The game itself came in red and blue, while the box was colored either blue or orange.


The Real Ghostbusters Pinball Game
Sharon Industries, Inc., 1990

Bustin' ghosts with flippers.

            One of the popular pieces of tie-in merchandise in the late 80s/early 90s were battery operated miniature tabletop pinball machines. They were just like regular pinball machines with lights and sounds, but were only about 2 feet long and lacked some of the digital scoring methods. Sharon Industries produced one for the cartoon. While the playfield featured the characters as they appeared on the show and some stock generic ghosts, the back board was the promotional art painting. 


The Real Ghostbusters
Kemco, 1993



            The next Real Ghostbusters handheld game was released for the Nintendo Game Boy by Activision. Once again, it was not originally a Ghostbusters game and had very little to do with the actual series. The game, developed by Kemco, was an action/puzzle game where players had to maneuver through labyrinths by destroying certain blocks, using bombs to defeat enemies, and collecting all the stars in a level to get the key that will open the door to the next stage.

            The game was originally part of Kemco’s Crazy Castle series and featured Disney’s Mickey Mouse as the primary character in Japan, where it was known as Mickey Mouse IV: The Magical Labyrinth. For European countries, the game was modified to star Garfield and was called Garfield Labyrinth. The North American version got Peter and The Real Ghostbusters branding. Despite having a proton pack, the beam was only used to break blocks and bombs were still needed to destroy enemies that couldn’t be avoided. Some stages would also feature the Ghostbusters theme in rotation with the game’s original music.

June 13, 2015

MORTAL KOMBAT: DEFENDERS OF THE REALM



WARNING: Some items on this page may contain graphic content. Remember: it's just computer animation.
 
MORTAL KOMBAT: DEFENDERS OF THE REALM
(USA Network, September 21-December 14, 1996)

Film Roman Productions, Threshold Entertainment, USA Studios, New Line Television



MAIN CAST:



            In 1992, Mortal Kombat ushered in the age of mature gaming.


Mortal Kombat ad.

            Originally intended as an adaptation of Universal Soldier starring Jean-Claude Van Damme from Midway Games, Ed Boon, John Tobias, John Vogel and Dan Forden turned to Chinese mythology and kung-fu movies for inspiration when the licensing deal fell through. They came up with the concept of six realms created by Elder Gods and a tournament held to maintain the freedom of one of the realms. Visiting pinball designer Steve Ritchie, upon noticing someone had written “combat” with a “K” on their idea board, suggested they call the game “Mortal Kombat.” The name stuck, and Mortal Kombat was born.



The Kombatants: Johnny Cage, Kano, Sub-Zero, Sonya Blade, Raiden, Liu Kang and Scorpion.

            What made the game different from the other prominent fighting game at the time, Street Fighter, was the fact that instead of using animated character sprites, they used motion capture to place actual actors into the game. That, and the fact that the game was the goriest at the time-- from the amount of blood spilled during combat to the fatal finishing moves dubbed “Fatalities” (although, compared to the characters the gore seemed a bit cartoony at times). The brutality shown in the game led to several controversies and public outrage, ultimately resulting in the creation of the Electronics Software Ratings Board which provides age ratings for all video game releases. 




            The game was a hit, and spawned two sequels: Mortal Kombat II in 1993 and Mortal Kombat 3 in 1995, which was later updated and re-released as Ultimate Mortal Kombat 3; all of which were eventually ported to home systems. Midway produced a series of comics tying into the official story of the arcade games, while Malibu Comics secured the license and published several series between 1994 and 1995. Hasbro also produced a line of action figures in the same style as their G.I. Joe line (in fact reusing some of those molds). In 1995, the popularity of the games reached the notice of Hollywood and a movie deal was struck.





Mortal Kombat was directed by Paul W.S. Anderson from a script by Kevin Droney and produced by Threshold Entertainment for New Line Cinema. It followed the basic plot of the first game (while adding bits from the first sequel), where chosen warrior and former Shaolin monk Liu Kang (Robin Shou), action star Johnny Cage (Linden Ashby) and Special Forces officer Sonya Blade (Bridgette Wilson) end up on a ship bound for an island to engage in sorcerer Shang Tsung’s (Cary-Hiroyuki Tagawa) Mortal Kombat tournament. As it was the 10th tournament, if Tsung’s forces won the dimension known as Outworld would lay claim to Earth under the rule of its despotic emperor, Shao Kahn (Frank Welker). Overseeing and guiding Earth’s champions was Raiden (Christopher Lambert), the god of thunder and Earthrealm’s protector. Opening in August, the film spent three weeks at number one and earned $122 million worldwide. Several months prior, Threshold released a direct-to-video animated prequel called The Journey Begins, also written by Droney, which offered background on the film’s main characters and featured a 15-minute documentary about the movie. It was released to VHS and Laserdisc by Turner Home Entertainment and featured the characters in their MK2 outfits.



The Defenders of the Realm in their secret base.

Based on the film’s success, Threshold and New Line Television commissioned Film Roman Productions to create an animated series set in the movie’s continuity, although it also incorporated elements from both versions of MK3. The series focused on Raiden (Clancy Brown) assembling a group of warriors to defend Earthrealm from invaders that entered through portals from other dimensions. They would detect the openings in their hidden base and fly out in dragon-shaped jets to kombat the threats. 



Nightwolf, Liu Kang, Sub-Zero, Kitana, Jax and Sonya.

Carried over from the movie were main characters Liu Kang (Brian Tochi) and Sonya Blade (Olivia d’Abo), as well as Blade’s partner Jax (Dorian Harewood), who had bionic arms; Lin Kuei ninja Sub-Zero (Luke Perry), who possessed ice powers; and Kitana (Cree Summer), long-lived princess of Outworld who used deadly Japanese war fans. Joining them from MK3 was Stryker (Ron Perlman), leader of an NYPD Special Riot Control division, and Nightwolf (Todd Thawley), a Native American shaman and historian who could tap into spiritual energy. Nightwolf, although occasionally joining in battles, served as the team’s tech support. All of the characters’ designs were taken from the MK3 games, except for Kitana who featured elements of her MK2 outfit.



Shao Khan towers over Shang Tsung.

            Shao Khan (John Vernon) remained the primary antagonist, allowing the other realms to invade Earthrealm while only actually appearing in four episodes. Other Kombatants made appearances throughout the show’s run, including the undead warrior Scorpion (Perlman); Kitana’s ex-fiancé Rain (Rino Romano) who served the Emperor; Sub-Zero’s fellow ninja and friend, Smoke (Jeremy Ratchford); Lin Kuei cyborgs Cyrax and Sektor (Harewood); Sonya’s arch-nemesis Kano (Michael Des Barres); and the four-armed Sheeva (Dawnn Lewis). Film villain and first game boss Shang Tsung (Neil Ross) also made several appearances. The series was notable for being the debut of sorcerer Quan Chi (Nick Chinlund) who went on to become the villain in Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat 4 in 1997.



Rain hasn't learned that "no" means "no."

            Mortal Kombat: Defenders of the Realm debuted on September 21st as part of USA Network’s Action Extreme Team programming block. It was developed and primarily written by Sean Catherine Derek, with additional scripts from Steve Granat, Cydne Clark and Mark Hoffmeier. The music was composed by Jonathan Sloate. Some episodes were inspired by the games, but largely the series treaded its own path with original stories and content. Because of its being a Saturday morning cartoon, the violence was significantly toned down from the source material and the gore none-existent. Although some deaths were shown in episodes, their depictions were made as light as possible. As a result, the series was widely panned by both critics and fans of the games, feeling that neutering the very thing that made MK a success was a recipe for disaster. The series only lasted a single season of 13 episodes before it was quickly cancelled. 

Shao Khan with the Orb of Power.

As with the other entries in the Extreme TeamWing Commander Academy, Savage Dragon, and Street FighterMortal Kombat took part in “The Warrior King” crossover event on November 16. Developed by Will Meugniot, the titular barbarian (Michael Dorn) crossed between dimensions to find and acquire the Orb of Power, which could control the weather of any planet. While The Warrior King was seen in all four shows (albeit in an unspeaking silhouette cameo here), their respective characters didn’t cross over. It was coordinated so that each episode would air on the same day, resulting in each series being shown outside of their regular timeslots. However, the event received little to no promotion, and outside of the rearranged schedule there was no indication that there was anything special about that day.


One of the DVD covers.

In the United States, several episodes only saw individual release on VHS. All but one episode was released across three volumes in the United Kingdom while Australia saw all episodes across six volumes. The complete series was released on DVD in Russia and Brazil, each containing a language track specific to that country. 




Defenders of the Realm would become the franchise’s last attempt at a cartoon. In 1997, MK returned to theaters with the widely-panned Annihilation, followed by a new short-lived live-action series called Konquest. The next time MK would be successfully adapted into a program would be in the 2010 web-series Legacy, which so far had two short seasons. In the meantime, new entries in the franchise continued to be produced for arcades and later for home systems. The franchise, whose popularity became diluted through the introduction of clones and even more violent games trying to emulate its violence and gain its audience, got a much-needed reinvigoration when Midway was purchased by Warner Bros. Interactive and 2011’s Mortal Kombat was released. 




EPISODE GUIDE:
“Kombat Begins Again” (9/21/96) – The warriors face a pack of invading cybernetic units while Sub-Zero tries to warn them of a threat from Scorpion.

“Sting of the Scoprion” (9/28/96) – Scorpion amasses a legion of undead warriors and travels to the Outworld with the intent of resurrecting Shang Tsung.

“Acid Tongue” (10/5/96) – The Reptile-led Raptors attack, resulting in Jax’s arms being damaged. Sonya attempts to help repair them while the others deal with Sheeva’s Shokan warriors.

“Skin Deep” (10/12/96) – Kitana’s ex-fiance Rain returns to warn of Shao Kahn seeking a powerful scimitar, but he turns out to be a traitor and kidnaps Kitana.

“Old Friends Never Die” (10/19/96) – Sub-Zero reunites with his friend Smoke to find out if his friend still exists or if he was turned into a soulless killing machine by Oniro.

“Familiar Red” (10/26/96) – Kano and the Black Dragon gang open false portals all over, making Nightwolf’s detection system unreliable and forcing him to rely on the magic within.

“Fall From Grace” (11/2/96) – Sonya’s overconfidence results in Stryker being wounded, and the consideration of suspending her from the team due to her inability to use teamwork.

“The Secret of Quan-Chi” (11/9/96) – Quan Chi uses a magic crystal to turn the warriors against each other, leaving Nightwolf alone to stop Quan Chi from conquering the world.

“Resurrection” (11/16/96) – Shao Khan resurrects Shang Tsung and gives him a sphere that controls the elements, allowing him to severely weaken Raiden and trap the warriors.

“Sword of Ilkan” (11/23/96) – Kitana’s old enemy Zara returns, holding Jax hostage in order to force Kitana and Sonya to retrieve the other sword of Ilkan for her.

“Amends” (11/30/96) – Former Black Dragon Kabal returns to aid the warriors in defeating Kano and the Black Dragons’ latest scheme.

“Abandoned” (12/7/96) – Jax attempts to retire from the constant fighting, but is entangled in Shao Khan’s latest attempt to discover the warriors’ base.

“Overthrown” (12/14/96) – The warriors prepare for a final confrontation with Shao Khan, but the battle is fought from all sides thanks to old rivalries and subterfuge.


Posted in 2015. Updated in 2023.