SECRETS OF THE CRYPTKEEPER’S HAUNTED
HOUSE
(CBS, September 14, 1996-August 23, 1997)
Keller Productions, The Wohl Company, Tales from the Crypt
Productions, Goldwyn Entertainment Company
MAIN CAST:
John Kassir - Cryptkeeper
Steve Saunders - Host
Danny Mann - Digger
Van Snowden - Puppeteer
John Kassir - Cryptkeeper
Steve Saunders - Host
Danny Mann - Digger
Van Snowden - Puppeteer
Even though Tales from the Crypt was
winding down its seven-season run on HBO, CBS decided to fill the Saturday morning void
left by the cancellation of the animated spin-off, Tales from the Cryptkeeper, with
yet another entry in the franchise.
They acquired the rights to the franchise and developed a new children’s
program based around it. However, instead of another anthology series, they
decided to make a game show.
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Introducing team Sloths. |
Created by Eytan Keller and Jack Wohl, the series was
filmed at Universal
Studios Florida on a mixture practical and CGI set designed by The Post Group’s Dale Mayeda. It was laid out
like a carnival haunted house complete with a creepy cemetery, sub-level and
secret passages. Two teams of two children would compete in various challenges
around the set for a chance to win a Macintosh Performa 6300,
with a set of Grolier’s New Book of Knowledge going to the
runners-up. Each team name was derived from something creepy, from science or
some kind of animal; such as Amoebas, Hogs, Newts, etc.
The Cryptkeeper ready to heckle you to your grave. |
Unlike the animated series, Secrets didn’t shy away from using the original Cryptkeeper puppet
from the HBO series. The Cryptkeeper (John Kassir) was on hand on a separate
set, watching the events of the game unfold and offering friendlier chides than
he would on HBO towards the competitors. Although he was prominently featured,
he wasn’t the host of the show. Instead, those duties went to Steve Saunders,
who was on hand on set to guide the teams between challenges and inform them of
the rules. Also on hand was Digger (Danny Mann), a virtual skeleton head that
presided over three of the challenges and would also throw minor insults at the
players to throw them off their game. Digger’s effects were rendered by
Simgraphics Engineering Corp., and his mouth movements were synched to Mann’s
mouth to follow whatever he would say.
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Digger. |
Secrets of the
Cryptkeeper’s Haunted House debuted on CBS on September 14, 1996. The show
utilized Danny Elfman’s
theme from the HBO series, while Robert
J. Walsh provided the rest of the music. Each episode was comprised of five
rounds, called “frights”, with nine different frights in total. The first,
third and final round were always the same: being Fireball Alley, The
Incredible Shrinking Room and Skullduggery.
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Defending tombstones from Digger's spew. |
Fireball Alley had one player from each team in turn
facing off against Digger on a “rickety” bridge as he spat “fireballs” at them.
The object was to protect the row of headstones behind them while also keeping
from falling off the bridge to their doom. For each remaining headstone, Digger
would list a series of four people, places or things and both players on the
team would have to identify the relationship between them in order to gain
points.
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A little...pressed for time? |
The Incredible Shrinking Room had each team racing
against the clock to complete a series of six words with missing letters.
Digger would appear at the beginning to announce the relationship between those
words. As the room shrank on the team, one member would relay to the other end
of the room to retrieve a letter the other called out in order for it to be
filled into the words. The team gained points for each word correctly solved,
and additional points for finishing all six and calling out the password (the
first word on top).
Stacking skulls. |
Skullduggery saw one player from each team racing
against each other through four rooms in the Cryptkeeper’s mansion looking for
skulls within a limited time for each room. They would then join their
teammates in the graveyard where they would stack each skull on a waiting
stake. The winning team was the one with the higher stack, or the ones who stacked
theirs the quickest in the event of a tie.
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Death by fire or by wind...your choice! |
The second fright was usually the Worminator, but
would sometimes alternate with The Swamp from Hell (yep, they managed to use
the h-word on a kid’s show). The Worminator had each team traverse a wind
tunnel while carrying and exchanging balls at certain intervals. The object was
to get as many balls as possible in waiting baskets within the time limit
without dropping any or falling and being “vaporized”. The Swamp from Hell found
one of the players suspended over a CGI swamp of lava. The other player would jump
on a trampoline in the yard to try and grab bags of dangling skulls above. For
each one successfully grabbed, they would be waiting for them at the Swamp to
be carried over a narrow path to the other side. Completing that task in the
time limit freed the trapped player; failing or falling in resulted in vaporization.
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Hanging in there in The Abyss. |
There were four different challenges that would
alternate for the fourth fright: The Abyss, Ghost Battle, Endless Hallway and
Vampire’s Lair. The Abyss saw one player moving between rope ladders in a
cavern to climb to answers for questions read out by their teammate. They would
gain points for each correct answer and had to race the clock and keep from
falling into a hungry spider’s CGI web below. Ghost Battle gave Digger a full
body and pit him in a 90-second joust against the players (although Digger
never actively struck the players). Each tap of his shield was a score, and five
taps would defeat him completely. Endless Hallway had one player on a treadmill
for 75 seconds going through a virtual hallway while trying to memorize details
about it. At the end, the team would have to fill in an appropriate blank with
an item seen in the hall. Vampire’s Lair had one player calling out directions
to his teammate as they would traverse a dark room briefly lit by strobes. The
object was to reach a switch in the middle of the room within 45 seconds in
order to awaken the vampire within. The quicker team won the challenge.
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Steve Saunders. |
Secrets didn’t
fare too well in the ratings, and was put to rest within the year; ending its
run in August of 1997. It was replaced in the line-up by Wheel 2000, a kid’s version of Wheel of Fortune. Not ready to
give up on the license yet, CBS decided to revive the cancelled Tales from the Cryptkeeper for a third
and final season in 1999.
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