Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
For background information on Scooby-Doo, check out the post here.
Those meddling kids.
The first incarnation
of the Scooby-Doo franchise featured a formulaic approach that varied little
from episode to episode. The gang, originally known as the Scooby-Doo Detective
Agency before eventually becoming Mystery Incorporated, would somehow end up in
a location being terrorized by some kind of mysterious supernatural entity. The
gang would split up to find clues to solve the mystery, resulting in Shaggy and
Scooby often taking a detour to find food or have fun and encountering the
culprit. A chase sequence followed and the gang ended up discovering enough
clues to rule out the culprit as being a real entity. A Rube Goldberg-like trap
would be set, and often backfired on the kids. The culprit would eventually be captured
and revealed to have been a local they encountered during their investigation
trying to scare off people from discovering illegal activities they were
involved in. As they’re carted away by the police, each villain would utter the
same closing remarks: “And I would have gotten away with it too, if it hadn’t
been for you meddling kids!”
The Mystery Machine chugs towards the next mystery.
The original voice
cast included veteran actor Don Messick as the cowardly Scooby-Doo, using a
similar voice performance to his time as Astro from The Jetsons. Messick would perform the role until 1994. Radio DJ
Casey Kasem was cast as Scooby’s owner, the equally cowardly Shaggy, who also
shared an extreme appetite and love of food with his dog. Despite originally
wanting to be Fred, Kasem was selected as Shaggy after three auditions and would
play him until 1995 when he, a strict vegetarian, disputed voicing a Burger King commercial. He returned to the role in 2002 after Shaggy was made a vegetarian
and finally retired from it in 2009. Shaggy's trademark phrase became the exclamation "ZOINKS!"
Frank Welker was discovered by an executive while he was doing a dog and cat routine for his comedy show. Welker was invited to audition
for the show in what would end up being his first voice role in a long and
prolific career. Originally desiring the role of Shaggy, Welker was cast as Fred.
Welker would also provide many of the monster and supporting character voices,
and is also the only remaining original cast member through all incarnations of
the show as of this writing (except for A
Pup Named Scooby-Doo). Rounding out the cast was Nicole Jaffe as the brainy
Velma, who would declare "Jinkies" every time she discovered something, and musician Indira Stefanianna Christopherson as the lovely and
trouble-prone Daphne, who usually ended up captured and in need of rescuing.
Debuting on CBS on September 13, 1969, the show quickly
became a hit. Hanna-Barbera, as well as some of their competition, began to
produce a slew of clones that followed the same basic formula in an attempt to
duplicate that success. It also became one of the first Saturday morning
cartoons to feature a laugh-track (which would become a Hanna-Barbera
trademark). The laugh-track was later removed in 1980s syndication but restored
during 1990s reruns.
renewed for a second season of eight episodes with some revisions. The “chase
sequences” were set to bubblegum pop songs produced by LaLa Productions,
written by Danny Janssen and Austin Roberts, and recorded by Roberts. Roberts
also re-recorded the opening theme originally performed by Larry Marks and Paul
Costello. The theme was written by David Mook and Ben Raleigh. Christopherson
married during this time and retired from voice acting. Jaffe encouraged her roommate,
Heather North, into auditioning for the part. North ended up taking over as
Daphne in all incarnations (except Pup)of the show until 1997.
Ad for ABC's Saturday morning line-up in 1978.
third season was actually split between two shows. In 1978, ABC was running a
block of programming called Scooby’s
All-Stars which featured Laff-A-Lympics,
Captain Caveman and the Teen Angels, and The Scooby-Doo Show. Attempting a revival of the classic series,
nine episodes were aired earlier with the original Where Are You! opening and format. The remaining episodes of the
revival were aired as The Scooby-Doo Show
during the animation block. Jaffe also married and retired from acting in
1973, however she did return to the role for the direct-to-video movies Scooby-Doo! And the Legend of the Vampireand
Scooby-Doo! And the Monster of Mexico
in 2003. Pat Stevens assumed the role of Velma after Jaffe’s departure.
Scooby-Doo, Where Are You! Complete Series (original).
Beginning in 1996, Turner
Home Entertainment began releasing a series of VHS tapes under the name Classic
Scooby-Doo that included two episodes from the series and an additional
Hanna-Barbera short. In 2002,Scoobyreceived
its first DVD release of four episodes onScooby-Doo’s
Creepiest Capers. In 2004
and 2007, the complete series was released intwo collections before
getting a full-series release in 2010 with a bonus disc and special Mystery
Machine packaging. The complete set was soon discontinued butreissued in 2012. Between
2009 and 2010four compilation DVDswere released, each containing four episodes from
the series and a bonus episode fromShaggy and
Scooby-Doo Get a Clue.
“What a Night for a Knight” (9/13/69) – The gang delivers a black suit
of armor they found to the museum, but find they need to investigate when they
learn the suit has come to life.
“A Clue for Scooby-Doo” (9/20/69) – The gang investigates the
disappearance of several boats tied into the appearance of a ghost in a diving
“Hassle in the Castle” (9/27/69) – Running aground on Haunted Isle
during a boating expedition, the gang encounters a transparent phantom.
“Mine Your Own Business” (10/4/69) – Shaggy accidentally leads the
gang to a ghost town haunted by a ghost miner looking for the last vein of gold
in the old mines.
“Decoy for a Dognapper” (10/11/69) – Scooby-Doo serves as a decoy to
catch some dognappers, leading the gang to discover the dognappers work for a
Native American witch doctor.
“What the Hex is Going On?” (10/18/69) – The gang helps their friend
Sharon Weatherby find her Uncle Stuart, who has been kidnapped by the ghost of
“Never Ape an Apeman” (10/25/69) – The gang serves as extras on
Daphne’s Uncle Maxwell’s movie set, which is haunted by an apeman who threatens
to keep the movie from being finished.
“Foul Play in Funland” (11/1/69) – The gang discovers a robot running
around the closed Funland carnival.
“The Backstage Rage” (11/8/69) – The gang discovers a counterfeiting
operation hidden inside the local puppet theater.
“Bedlam in the Big Top” (11/15/69) – The gang investigates reports of
a ghost clown haunting a circus, but gradually fall victim to his hypnotic
“A Gaggle of Galloping Ghosts” (11/22/69) – Carlotta the Gypsy warns
the gang they’ll meet their doom if they continue on to Franken Castle.
“Scooby-Doo and A Mummy, Too” (11/29/69) – A
3,000 year old mummy comes back to life and begins turning people into stone.
“Which Witch is Which?” (12/6/69) – The gang ends up lost in a swamp
and encounters a zombie brought to life by a witch to scare all the locals
“Spooky Space Kook” (12/13/69) – The gang runs out of gas near a
farmhouse where the owner tells them about a ghostly UFO haunting the nearby
“Go Away Ghost Ship” (12/20/69) – The ghost of the pirate Redbeard is
destroying ships and stealing their cargo, prompting the gang to investigate.
“A Night of Fright is No Delight” (1/10/70) – Scooby stands to inherit
some money if he can stay the night in a haunted mansion.
“That’s Snow Ghost” (1/17/70) – An abominable snow creature’s ghost
puts the kibosh on the gang’s ski vacation.
“Nowhere to Hyde” (9/12/70) – The gang tracks the jewel thief ghost of
Mr. Hyde to the home of Dr. Jekyll, who fears he may be transforming into the
“Mystery Mask Mix-Up” (9/19/70) – Daphne buys a golden mask from a
curio shop that ends up having been stolen from the crypt of Zen Tuo and
desired by two zombies.
“Jeepers, It’s the Creeper” (9/26/70) – The gang stumbles into a
mystery involving the zombie-like phantom called the Creeper who has been
robbing the local bank.
“Scooby’s Night with a Frozen Fright” (10/3/70) – Shaggy and Scooby
discover a frozen caveman while fishing, which seemingly comes back to life
after being accidentally thawed out.
“Haunted House Hang-Up” (10/10/70) – The Mystery Machine overheats,
stranding the gang by a spooky mansion haunted by a headless specter.
“A Tiki Scare is No Fair” (10/17/70) – The gang’s Hawaiian trip is interrupted
by a witch doctor who warns the tourists and natives they are trespassing on
the sacred grounds of Mano Tiki Tia.
“Who’s Afraid of the Big Bad Werewolf?” (10/24/70) – While camping,
the gang encounters a werewolf that could have come from the open grave of
suspected werewolf Silas Long.
“Don’t Fool with a Phantom” (10/31/70) – The gang participates in the
Johnny Sands Dance Game Show when a wax phantom steals a safe full of money and
kidnaps the station manager.
“Watch Out! The Willawaw!” (9/9/78) – The gang investigates the
disappearance of Velma’s uncle Dave.
“A Creepy Tangle in the Bermuda Triangle” (9/16/78) – Ending up in the
Bermuda Triangle reveals an airplane-snatching flying saucer and a trio of
“A Scary Night with a Snow Beast Fright” (9/23/78) – A Snow Beast
kidnaps people intruding on sacred land in the North Pole.
“To Switch a Witch” (9/30/78) – A witch killed in Salem returns to
terrorize the town, and her resemblance to the gang’s friend Arlene Wilcox
lands Arlene in trouble with the townspeople.
“The Tar Monster” (10/7/78) – A Tar Monster terrorizes the natives in
“A Highland Fling with a Monstrous Thing” (10/14/78) – The gang travel
to Scotland to investigate an anti-social ghost of a relative haunting their
friend’s family castle.
“The Creepy Case of Old Iron Face” (10/21/78) – Old Iron Face haunts
the prison on Skull Island where he was held, and the gang heads there to find
their missing guide.
“Jeepers, It’s the Jaguaro” (10/28/78) – An emergency landing in a
Brazil jungle puts the gang between headhunter natives and the half-jaguar,
“Make a Beeline Away from That Feline” (11/4/78) – Daphne’s aunt
Olivia Dervy believes that she turns into a cat creature every night.