1. All of the sages should be cleared within an hour and offer some kind of replayability.
2. Players should be able to select whatever stage they liked in whatever order they wanted.
3. Weak little enemies should appear in waves of 3 or 4, avoiding mixing up enemy types whenever possible. Each member of the wave would have a different difficulty in being defeated, with the last one being the easiest to skew the player’s perception of the game’s overall difficulty. Enemy placement and terrain would determine the difficulty of each area.
|Cut Man, the original hero of the series.|