Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
Nintendo had
tried unsuccessfully to expand into the North American market with their arcade
games; never landing what would be considered a surefire hit. Their third
attempt, Radar Scope, had exhibited a brief period of popularity in Japan and received
a large order by the newly-founded Nintendo
of America’s president, Minoru Arakawa, to be
placed into American arcades. Unfortunately for Arakawa, by the time the
machines were delivered the hype surrounding the game had died down and
American audiences found its sound effects annoying. The game was a complete
failure. Facing a financial disaster, Arakawa pleaded with his father-in-law,
Nintendo CEO Hiroshi
Yamauchi, to give him a new game he could use in refurbished leftover Radar Scope cabinets.
Ad for the Radar Scope tabletop machine.
Yamauchi had asked all of his employees to come up
with a new game that could be made with Radar
Scope’s hardware, and ultimately selected the idea proposed by designer Shigeru Miyamoto.
Under the supervision of head engineer Gunpei Yokoi, Miyamoto decided
to make use of Nintendo’s failed attempts to secure the rights to make a game
based on the Popeyecomic strip by
recasting the core roles with original characters. He eventually devised a love
triangle between a carpenter, a girl and an ape, mimicking the love triangle in
Popeye between the titular character,
Olive Oyl and Bluto. The fact they were all-new
characters meant that they could be marketed and reused later on. King Kongand Beauty and the Beastalso
served as influences for the basic storyline. The ape was named Donkey Kong
(based on American slang for “stubborn” or “dopey” and Japanese slang for “gorilla”),
the hero was Jumpman (after his ability to jump over obstacles and for its
similarity to popular brands like Walkman and Pac-Man), and the girlfriend simply
called Lady. Jumpman’s red coveralls and blue shirt, hat and mustache came
about due to graphical limitations, allowing his clothing to contrast against
each other and the background and prevent them from needing to animate a mouth,
hair and eyebrows. His big nose was meant to emphasize that he was human in
comparison to his foe.
Mario closes in on rescuing Pauline from Donkey Kong...or so he thinks.
Speaking of the storyline, the game became one of the
first to feature one that played out visually on screen; both in gameplay and
through the use of cutscenes (the second to do so after Pac-Man). Donkey Kong kidnapped Jumpman’s girlfriend and took her
to a construction site to fend off the hero, stomping to cause the girders to
go on a slant and breaking some of the shortcut ladders. One of the earliest
examples of the platforming genre, Jumpman would have to traverse several
levels jumping over barrels thrown by Kong or smashing them with a hammer
power-up in order to reach his love at the top. Undaunted, Kong would snatch
Pauline away and climb further up the site. The game became the first with
multiple levels, with four unique ones designed in total and each representing
25 meters of the construction site. The game had no true ending as at the end
of the 4th level, the levels would reset but at a greater difficulty
until a programming glitch on level 22 caused Jumpman to die after a few
seconds. Miryamoto named the game after who he felt was the strongest
character, and it officially became Donkey
Kong.
Original Donkey Kong cabinet art.
Believing in the game, Yamauchi told Arakawa to
secure the trademark and the game was sent to Nintendo of America for testing.
Despite some reservations over the game’s differences from the popular genres
at the time and the strange name, the American staff began translating the
storyline into cabinet art. They changed Jumpman’s name to “Mario” after Mario Segale, the lenient
landlord of Nintendo of America’s original office space, and Lady became
“Pauline” after Polly James, wife of Nintendo’s Redmond, Washington warehouse
manager Don
James. Distributors Ron
Judy and Al Stone tested the game out in two bars in Seattle, and after
proving a hit the bars ordered more units. A skeleton crew proceeded to convert
2,000 more Radar Scope machines into Donkey Kong and the game made its official
debut on July 9, 1981.
Coleco's mini-arcade version of Donkey Kong.
Donkey Kong became
extremely popular in North America, with Nintendo selling through the initial
2,000 units and more orders in the pipeline. Orders increased to 4,000 machines
per month until Nintendo had sold over 60,000 machines by June of 1982. The
game was also doing well in Japan, and would become one of the top-grossing
arcade games of all time. Coleco won
the rights to produce the game for home consoles, as well as make a tabletop
version. Within the first year of the game’s release, clones began to emerge,
including Tiger
Electronics’ licensed King Konggame which
copied Nintendo’s gameplay while using Universal City Studios’ name. When
Universal attempted to sue Nintendo for copyright infringement, Nintendo won
the case and the profits from Tiger’s game, and revealed itself able to stand
up to other industry giants.
Donkey Kong’s
popularity held strong through 1983, with some speculating that the home console versions
contributed to its extended popularity. The game also became the subject of a merchandising frenzy,
yielding board games, figurines, candy, cereal, clothing, stickers and more. It
also spawned two arcade sequels: Donkey Kong Jr.in
1982, in which Kong’s son had to
rescue his father from Mario (the only time he was portrayed as a villain in
gaming history), and Donkey Kong 3in 1983, which had new
hero Stanley try to remove Kong from his greenhouse as he caused bugs to attack
Stanley’s flowers. Donkey Kong IIwas also released in 1983 as part of the Game & Watch Multi Screenseries of handheld games, where Jr. had to free Kong from four
bindings.
Donkey Kong saw the giant ape
(Soupy Sales, who received top-billing of the Supercade) as a circus performer who finally escaped his captivity
and went on the run. Charged with bringing him back was Mario (Peter Cullen)
and Kong’s trainer, Pauline (Judy Strangis), who was changed from Mario’s
girlfriend to his niece. Ken
Boyer and Patrick A. Ventura
created the character models that adapted the cabinet artwork into cleaner
television stars.
Mario and Pauline on the endless quest.
Kong was portrayed as both being intelligent enough to avoid Mario’s
traps, causing them to backfire on him constantly, but yet also dumb enough to display
limited speech (typically his name) and constantly fall into the schemes of
criminals who wanted to use him. Often, Mario and Pauline would find themselves
having to simultaneously rescue Kong and thwart the criminals while preventing
the big ape from escaping their grasp. Likewise, despite their always trying to
capture him, Kong never hesitated to stop and rescue the pair from any danger
they end up in. In keeping with the game, Pauline would be most often the one
in need of saving (although Mario got the occasional rescue as well). In the
second season, Stanley made an appearance in the episode “Greenhouse Gorilla.”
Stanley the exterminator with Pauline.
Saturday
Supercade debuted on CBS on September 17, 1983. Donkey Kong ran as a feature during both seasons. The first
season’s introduction featured a visual telling of the backstory; from Kong’s
escape to his constant eluding of Mario and Pauline in various places and
situations. The second season was more generic and featured clips related to
that season’s episodes. The theme music was created by Shuki Levy and Haim Saban.
Nintendo's warranty logo featuring Mario.
Probably the game franchise’s lasting contribution
was giving the world Mario. After his appearance in Jr., Mario was changed to a plumber, given a brother named Luigi, and spun off into his own
video game series starting with 1983’s Mario Bros.created
by Miyamoto and Yokoi. Mario’s popularity would lead to him becoming Nintendo’s
mascot, appearing on various merchandise and in games outside of his own
series. Donkey Kong, however, was
relegated to continued ports of the original onto new home systems as they came
out, with one more game, Donkey Kong Circus, made for the Game & Watch Panorama series in 1984.
Super Game Boy title screen for Donkey Kong '94.
A decade later, a new Donkey Kong(also
known as Donkey Kong ’94) was
released for Game Boy.
It started off like the original arcade featuring the same four levels, but
then continued on into additional levels that combined elements of Jr. and Super Mario Bros. 2. That
was also the year that Kong received a revival in the form of the Donkey Kong Countryfranchise,
leading into his next animated foray. The original Donkey Kong made a return to
games beginning in 2004 with the Mario vs. Donkey Kongseries and has an appearance in the
2015 movie Pixelsas a form alien invaders took on to attack the Earth.
EPISODE GUIDE:
Season 1:
“Mississippi Madness” (9/17/83) – Donkey Kong is tricked into stealing
an emerald.
“Gorilla Gangster” (9/24/83) – A pair of gangsters convince Donkey
Kong to pose as one of them for when a rival mob seeks their retribution
against them.
“Banana Bikers” (10/1/83) -A
biker gang recruits Donkey Kong to help them get payback on a sheriff that ran
them out of town.
“The Incredible Shrinking Ape” (10/8/83) – Crooked toymakers plan to
turn people into living dolls and test their new shrinking ray on Donkey Kong
when he wanders into their store.
“Movie Mania” (10/15/83) – Donkey Kong ends up in a Hollywood movie
studio and ends up becoming a movie star, but the ape he replaced wants his old
job back.
“Gorilla My Dreams” (10/22/83) – When a near-sighted millionaire is
rescued by Donkey Kong, she falls for her hero.
“Little Orphan Apey” (10/29/83) – NO SYNOPSIS AVAILABLE
“Circus Daze” (11/5/83) – A rival circus captures Donkey Kong and
Mario and Pauline must rescue him from the dangerous stunts he’s tasked to
perform.
“The Great Ape Escape” (11/12/83) – Mario and Pauline have to keep
Donkey Kong from helping two criminals escape the state prison.
“Apey the Snowbeast” (11/19/83) – NO SYNOPSIS AVAILABLE
“How Much is that Gorilla in the Window?” (11/26/83) – A wealthy boy
“buys” Donkey Kong from a pet shop while his guardians plot to steal his
family’s fortune.
“Private Donkey Kong” (12/3/83) – NO SYNOPSIS AVAILABLE
“Get Along Little Apey” (12/10/83) – Getting stranded in the desert
leads Mario into a truce with Donkey Kong in order to enter him into a rodeo
for the prize money.
Season 2:
“Sir Donkey Kong” (9/8/84) – NO SYNOPSIS AVAILABLE
“The Pale Whale” (9/15/84) – NO SYNOPSIS AVAILABLE
“El Donkey Kong” (9/22/84) – Donkey Kong volunteers to take the place
of an aging bullfighter in an upcoming event in order to win the prize money
needed for his daughter’s operation.
“New Wave Ape” (9/29/84) – A crooked manage ensures his band will win
a competition by recruiting Donkey Kong as a drummer and hypnotizing him to
steal the other band’s guitars.
“Greenhouse Gorilla” (10/6/84) – A crook convinces Donkey Kong to
unknowingly help him steal a metal-eating plant.
“Hairy Parent” (10/13/84) – Another gorilla asks Donkey Kong to
deliver a letter to his mother, which ends up getting the mother captured.
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