Seems like only yesterday, but nope--these shows are turning
Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
July 08, 2023
August 13, 2022
SATURDAY MORNING MASTERS: RUBY-SPEARS PRODUCTIONS
RUBY-SPEARS
PRODUCTIONS, INC.
Aka
RUBY-SPEARS ENTERPRISES, RS HOLDINGS
(1977-96)
Key
People: Joe Ruby (founder, president), Ken Spears (founder,
vice president), Jerry Eisenberg (producer), Jack Kirby (production artist)
Joe Ruby and Ken Spears
began as sound editors at Hanna-Barbera
Productions before turning into a valuable writing team; particularly with
the creation of Scooby-Doo. When their contracts were up and their desires to
advance to associate producers denied, they left Hanna-Barbera to be producers
and writers at DePatie-Freleng
Enterprises. Eventually, they were hired away by television executive Fred Silverman to supervise the
Saturday morning programming for him at CBS,
and then over at ABC. By 1977, Hanna-Barbera
was stretched pretty thin making several programs for all the major networks
and their work quality was suffering as a result. Feeling Hanna-Barbera needed
some competition, Silverman decided that Ruby and Spears should start their own
production company. ABC executive Peter Roth secured
financing from Filmways
and Silverman promised them a commitment for one series and one special. The
special, The Puppy Who Wanted a Boy, was released in 1978 as an episode
of the ABC
Weekend Specials. It was nominated for an Emmy, and got three sequel specials before
becoming an ongoing show called The Puppy’s Further Adventures. The
series was Fangface,
which was pitched as kind of a reverse Scooby-Doo, and did well enough to
run for two seasons. From there came a steady output of shows and specials,
including The
Plastic Man Comedy/Adventure Show, Heathcliff,
Thundarr
the Barbarian, Goldie Gold and Action Jack, Mork
& Mindy/Laverne & Shirley/Fonz Hour, Rubik,
the Amazing Cube, Mister T, Alvin
and the Chipmunks (for the first five years until the Bagdasarians wanted
to go elsewhere), Saturday
Supercade and more. By that point, their exclusivity agreement with ABC
was done, allowing them to expand to the other networks as well as syndication.
Each production allowed the company to grow from a shoestring operation to a
full-fledged one, poaching as many Hanna-Barbera talent as they could due to
the shortages at the time. One of their most notable hires was legendary comic
book artist Jack Kirby,
brought to them by writer Mark Evanier,
who reportedly enjoyed the best treatment of his entire career. In 1981,
Ruby-Spears was sold to Taft Broadcasting,
who also owned Hanna-Barbera making them sister companies (while still also
competing for the same timeslots). In 1991, Ruby and Spears spun the company
off into the independent RS Holdings, with most of their pre-1991 library being
sold along with Hanna-Barbera to Turner
Broadcasting System (excluding Rambo: The Force of Freedom
which is owned by StudioCanal),
resulting in a mix of both company’s productions populating the fledgling Cartoon Network. Ruby-Spears would
produce three more series—Wild
West C.O.W.-Boys of Moo Mesa, Mega Man and
Skysurfer Strike Force—and
two more ABC Weekend Specials before finally closing up shop in 1996. Ruby
and Spears continued to work on developing new projects under the Ruby-Spears
banner for the next two decades up until the deaths of both men in 2020.
Promo image featuring some of Ruby-Spears' earliest characters. |
Fangface
ABC Weekend Specials (episodes)
Heathcliff and Dingbat/Marmaduke
Goldie Gold and Action Jack
Thundarr the Barbarian
The Scooby & Scrappy-Doo/Puppy Hour
The Puppy’s Further Adventures
Mork & Mindy/Laverne & Shirley/Fonz Hour
Rubik, the Amazing Cube
Mister T
Alvin and the Chipmunks (1983)
Dragon’s Lair
Turbo Teen
It’s Punky Brewster
Lazer Tag Academy
Superman (1988)
Piggsburg Pigs!
Wild West C.O.W.-Boys of Moo Mesa
June 12, 2021
SATURDAY SUPERCADE: Q*BERT
Q*BERT
MAIN CAST:
New Gottlieb programmer Warren Davis was
looking for ways to practice his craft; particularly randomness and gravity
mechanics. He came across artist Jeff
Lee’s doodles of characters and concepts he had been drawing since
childhood and asked if he could use them in his efforts.
The resulting game is what would
eventually be known as Q*bert. The player controlled the titular
character, a round creature with no arms and a long nose, as they moved him
diagonally around various pyramids comprised of cubes designed to give the
illusion of being in 3-D, inspired by the works of M.C. Escher. The player was tasked with
changing each cube to a target color by jumping on them—a suggestion from vice
president of engineering Ron
Waxman—while avoiding enemies and jumping off of the pyramid into the black
void that filled up the rest of the screen.
Flyer describing Q*bert and its characters.
Those enemies included Coily, a
purple snake that hatched from an egg that bounced down the pyramid and
actively pursued Q*bert; Ugg and Wrongway, two purple creatures that moved up
the sides of the pyramid to the top until they fell off; and Slick and Sam (a
play on “spick and span”), two green creatures that descended on the pyramid
and reverted the colors of blocks Q*bert already changed. Additionally, there
were bouncing balls: a red one that would kill Q*bert on contact, and a green
one that would immobilize enemies for a brief period. Additional help came in
the form of multi-colored discs located near the bottom of the pyramids that
could bring Q*bert quickly back to the top in order to escape enemies (if Coily
was close enough, this would cause him to leap off the pyramid in pursuit).
Whenever Q*bert ran into something that hurt him, a word balloon would appear
with “@!#?@!” in it accompanied by a gibberish voice sample designed by audio
engineer David Thiel when
he was unable to create coherent English phrases on the synthesizer he was
using (meant to be gibberish, not swearing). Falling deaths were
accompanied by a thud created by a pinball machine spring hitting the inside of
the game cabinet; a contribution from technician Rick Tighe.
Flyer touting Q*bert's success.
Davis began working on the game in
April of 1982, and several months later it became an official Gottlieb project.
Most of the decisions in the crafting of the game came from Davis’ desire to
keep it simple for himself, as well as try to keep it simple for players. He
championed his unusual directional controls against strong opposition, feeling
players would appreciate their simplicity. While initial test audiences did
find it difficult at first, many were able to adapt. The battle Davis lost,
however, was in the game’s challenge level as Gottlieb had him make it slower
and easier. The biggest hurdle, however, was the game’s name. Throughout its
development it was given the unofficial title “Cubes”. Lee wanted to call it Snots
and Boogers after the original concept of Q*bert firing “mucus bombs” from
his nose, which Davis did away with because of its complexity to program. It,
along with a list of suggestions from various employees, was discarded. Vice
president of marketing Howie Rubin pushed for @!#?@! to become the
official name, with some test cabinets being released emblazoned
with it. This was rejected as a silly notion as nobody could pronounce it.
Eventually, it was decided to name it after the character, with “Hubert”
becoming a strong contender. The name was ultimately combined with “Cubes” to
become “Cubert”, and art director Richard Tracy stylized it as “Q-Bert”, with
the hyphen eventually giving way to the asterisk.
Attempting to expand the Q*bert empire.
Q*bert
was
officially released between October and December of 1982, becoming Gottlieb’s
fourth title and only critical and commercial success with the sale of around
25,000 cabinets. It was among the 13
highest-grossing arcade games of 1983, and was widely merchandised with the
character appearing on coloring
books, board games
and toys.
A flyer
released by Gottlieb boasted that the game was included on over 125 different
products. A variant version of the game cross-promoting Mello Yello, Mello Yello
Presents Q*bert, was released as a sweepstakes
prize; with Gottlieb hosting a competition that would net a player 5 cases
of the soda if they finished the game 10 times and sent a picture of Q*bert
drinking it in the new cutscene. Gottlieb, at the time, was owned by Columbia Pictures
who in turn was owned by Coca-Cola,
the makers of Mello Yello. Gottlieb would also translate the game into a
pinball machine called Q*bert’s Quest, but that only performed well in
Japan.
Around this time, CBS was looking to get in on
the video game craze and to combat ABC’s
Pac-Man produced by Hanna-Barbera.
Figuring to hedge their bets, they licensed several gaming properties and
commissioned former Hanna-Barbera
employees Joe
Ruby
and Ken
Spears to handle it through their studio, Ruby-Spears Productions.
The resulting series was Saturday Supercade.
Making up the Supercade every week
were segments based on Frogger, Donkey Kong and Donkey Kong Jr.,
while Q*bert and Pitfall! rotated weekly.
Q*bert with Q*tee and Q*ball in the car, Slick and Sam, and Q*bit.
Q*bert saw the titular
character (Billy Bowles) as a high schooler—with arms!—in the town of Q*burg. It
was a 1950’s-inspired world full of cube shapes (food, plates, records, even
the buildings were cubes stacked on cubes) with names either containing the
word “cube” or beginning with “Q*” (the asterisk was often replaced visually by
the original hyphen). He was joined by a cast of new characters: his
girlfriend, Q*tee (Robbie Lee); his little brother, Q*bit (Dick Beals); his
laid-back and constantly hungry friend, Q*ball (Frank Welker); Valley girl
Q*val (Lee); and monstrously-strong Q*mungus (Welker).
Coily with Wrongway, Ugg and Viper.
While
the town was primarily populated by “nosers”, there were some that stood out;
particularly snake Coily (Welker) and his gang of bullies: dim-witted Ugg and
Wrongway (Welker) and his girlfriend, Viper (Julie McWhirter, impersonating Mae West). Coily and Ugg were
dressed like greasers,
while Wrongway wore tattered clothing and looked ferociously monstrous. Slick
and Sam (both Welker) were also present, but they were more well-meaning
troublemakers and friends of Q*bert’s rather than enemies (although, with
friends like those…).
Wrongway and Ugg always causing trouble.
Most
stories centered around Q*bert and his friends hanging out at school, Cube
Pizza or the Sweet Shoppe (complete with a row of arcade games) and engaging in
various activities with each other and around town while Coily and his gang
always sought to disrupt their fun or show them up through underhanded means
and pranks. Reintroduced was the original concept of Q*bert firing projectiles
from his nose; in this case his “Slippy-Doos”, black balls that turned into oil
slicks and tripped up enemies. In keeping with the games, the rainbow discs
were present as the equivalent of skateboards (or, more accurately, the hoverboards
eventually seen in Back
to the Future Part II) and the surface of objects changing color when Q*bert
bounced on them during a chase (although an explanation for the color change
was ever given, nor acknowledged). Also, whenever Q*bert ended up hurt or
annoyed, he would get his signature word balloon and the gibberish dialogue
would be played.
Hanging out at the music story with Q*val.
Q*Bert
made
its Saturday Supercade debut on October 1, 1983 after two episodes of Pitfall!
aired in a row. It was primarily written by story editor Gary Greenfield, with
additional writing from Tony
Benedict and Kayte Kuch.
The Supercade theme was composed by Haim Saban
and Shuki Levy,
while the Q*bert theme was done by John Bahler
and Rick
Segall. When Supercade was renewed for a second
season, Q*bert was the only returning feature along with Donkey Kong.
The other three segments were replaced by adaptations of Kangaroo and
Space
Ace.
Q*ball should know better than to hit on the girlfriend of Q*jock.
Despite
the initial marketability of the original game, follow-up efforts hadn’t
received as much fanfare. The reception of the home ports by Parker Brothers
varied from system to system. Bowles would reprise his role in animated commercials for
them. The sequel, Q*bert’s
Qubes, was released under Gottlieb’s new name, Mylstar
Electronics, in 1984 and utilized free-floating rotating cubes and new
enemies. It went beneath the public’s notice. Konami,
who handled Gottlieb’s international distribution, produced their own Q*bert
in 1986 for MSX computers
utilizing the Qubes mechanic with Q*bert replaced by a dragon. Future
home releases of the original would update the game to
include new levels and visuals, while a cancelled version more in line with
Davis’ original vision called Faster Harder More
Challenging Q*bert was released by him onto the internet in 1996.
To
date, Saturday Supercade hasn’t seen any form of release on home media. Warner
Archive announced via their Facebook page
in 2010 that plans were underway to release Supercade
to DVD, but because of rights issues with the various game properties the
project needed extensive research before it could happen. However, unlike the
other parts of Supercade, the rights to Q*bert remained with
Columbia after they sold off Gottlieb, and came under the ownership of Sony with the rest of the studio. To coincide
with the release of the Sony film Pixels in 2015,
which featured an appearance by Q*bert (Billy West) along with a variety
of other video game characters, Sony
Pictures Home Entertainment released The
Best of Q*bert onto DVD. The title
alluded to the fact that only 17 of the 19 episodes were available to transfer
onto the disc for release, preventing it from being the complete series.
EPISODE GUIDE:
“The
Great Q*tee Contest” (10/15/83) – Coily plots to spoil Q*tee’s chances to win a
teen contest and make Viper the winner.
“Q*bowl
Rigamarole” (10/29/83) – Coily plans to cheat his way into becoming a star
quarterback.
“Crazy
Camp Creature” (11/12/83) – After Q*bert makes Coily look like a coward, he
plans to crash their campout and return the favor.
“Thanksgiving
for the Memories” (11/26/83) – Q*bert’s class gets a history lesson about the
first Thanksgiving in Q*Burg.
“Dog
Day Dilemma” (12/10/83) – Q*bert and Coily intern at a dog groomer for the
hopes of winning a permanent position.
Season 2:
“Noser
P.I.” (9/15/84) – Q*bert and his friends have to find who took Q*Puppy before Q*Ball
ends up expelled.
“Hook,
Line and Mermaid” (9/22/84) – Q*bert accidentally hooks a mermaid on a cruise,
and Coily plots to capture her and sell her to the zoo.
“Q*historic
Days” (9/29/84) – Taking refuge from a storm in a cave, Q*bert translates some
cave paintings for his friends to pass the time.
“Q*bert’s
Monster Mix-Up” (10/6/84) – Q*ball is accidentally turned into a monster and
joins Coily’s gang.
“Game
Shoe Woe” (10/13/84) – NO SYNOPSIS AVAILABLE.
“The
Wacky Q*bot” (10/20/84) – Q*bert and his friends try to help a klutzy robot
prove he’s useful to prevent his being sent back to the factory and dismantled.
“Q*beat
It” (10/27/84) – Q*bert and his friends are making a music video to win a
contest, and Coily plans to sabotage them so that his group’s video will win.
“Q*urf’s
Up” (11/3/84) – A trip to Q*waii gets interrupted by bullies who challenge
Q*bert to a surfing contest.
“Little
Green Nosers” (11/10/84) – Q*bert and his friends accidentally get launched
into space and encounter aliens that want them for scientific experiments.
“Rebel
Without a Q*ause” (11/17/84) – Q*bert and Viper have to join forces with their
friends to get their stuff back from Q*bully and his gang.
“Looking
for Miss Q*right” (11/24/84) – The gang tries to help Q*ball get a date for the
dance.
“The
Goofy Ghostgetters” (12/1/84) – Q*bert and his friends set out to ensure three
troublesome ghosts are sent back to the afterlife from whence they came.
SATURDAY SUPERCADE
SATURDAY
SUPERCADE
MAIN
CAST:
By the time the 1980s rolled around,
the American video game market was booming. Arcades were experiencing a Golden
Age
with rapid advancement in technology and growing cultural impact beginning with
the release of Space
Invaders in 1978. Likewise, home
consoles were entering their second
generation thanks to the affordability of new microprocessor
technology, with the Atari
2600
leading the charge. This resulted in a combined revenue of $11.8 billion for
the video game industry by 1982.
![]() |
Hanging out at the arcade. |
Television and studio executives
were not ones to let a popular trend go by without finding a way to capitalize
on it. ABC
and Hanna-Barbera
struck first: adapting the highly successful arcade game Pac-Man into
a hit animated series. TBS
was next with a game show that utilized arcade games, Starcade. CBS, looking to compete,
decided to hedge their bets by not just licensing one hit game, but several from
both the arcades and home consoles.
![]() |
The stars of Supercade: Donkey Kong, Donkey Kong Jr., Q*bert, Pitfall Harry and Frogger. |
Among the chosen properties was the
game that saved Nintendo
of America from bankruptcy, Donkey
Kong, and its sequel, Donkey
Kong Jr.; Gottlieb’s
most successful game, Q*bert;
Konami’s
hit Frogger;
and Activision’s
home console smash, Pitfall! These
five entries were combined under the banner Saturday Supercade where
they would air four segments over the course of an hour every Saturday (Q*bert
and Pitfall! would alternate weeks). Naturally, as video games at
the time were a bit limited in their story and presentation, some liberties
were taken in adapting them for the small screen; such as making Frogger (Bob
Sarlatte) an investigative reporter or setting Q*bert in a pastiche of
the 1950s in a town dominated by cube shapes.
![]() |
Character models for Donkey Kong's Pauline and Mario. |
Saturday Supercade debuted on
CBS on September 17, 1983. The series was produced by former Hanna-Barbera
employees Joe
Ruby
and Ken
Spears through their company, Ruby-Spears Productions.
Despite sharing screen time in the intro and during commercial bumpers, and
that both Donkey Kong and Donkey Kong Jr. were set in the same
universe, none of the shows or characters crossed over or interacted with each
other. Jack
Enyart, Gary
Greenfield, Gordon
Kent
and Michael
Maurer served as story editors, while Haim Saban
and Shuky Levi
composed the series’ theme. Dean Elliott
handled the rest of the series’ music.
Supercade was renewed for a
second season; however, there were some changes. Donkey Kong Jr., Frogger and
Pitfall! were dropped from the line-up. In their place came Sun Electronics’
(aka Sunsoft) hit arcade Kangaroo,
and
the second game from notable Disney
animator Don
Bluth, Space
Ace. Richard Merwin,
Cliff Roberts
and David
Villaire served as story editors this season. CBS also
expanded their video game offerings with a series based on the racing game Pole
Position, but as it was by DiC Entertainment
it was kept separate from Supercade. Supercade continued on until
December of 1984, and then left the airwaves forever.
![]() |
Article published during Atari's decline. |
One
of the contributing factors to its cancellation was that it was unable to
compete with the powerhouse Smurfs over on NBC. The other factor was
that during the show’s production, the video game industry was hit by the crash
of 1983: too many consoles, too many similar games of
questionable quality through the establishment of third-party publishers, plus
the rise of the home computer meant that there was a lot more product than
consumers. Arcades fared no better as there really hadn’t been any major
innovation in game design and they were blamed for instances of delinquency in
their vicinity. Video games had lost their luster for Americans and wouldn’t
begin to rebound until Nintendo
imported their revamped Famicom as the Nintendo
Entertainment System in 1986. The console wars began anew when
Sega
entered the fray, challenging the 8-bit Nintendo console with its high-speed
16-bit Genesis.
With this new era in gaming came new attempts to adapt them for the screen, but
those are stories told in their own entries.
![]() |
A revived console war meant a new lease on life for video games--and new shows based on them. |
Because Sony owned Q*bert through
Columbia
Pictures’ previous ownership of Gottlieb, it remains the only
entry in Supercade to have seen a home video release. The
Best of Q*bert came out in 2015 to
coincide with the release of their film Pixels,
which
featured the character. Warner
Archive announced via their Facebook page
in 2010 that plans were underway to release Supercade
to DVD since they currently own the Ruby-Spears library, but because of
rights issues with the various game properties the project needed extensive
research before it could happen. Segments from Space Ace have appeared
as filler between programs on Boomerang
and Toonami,
but otherwise the various segments have only become viewable through recorded
uploads on sites like YouTube.