Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
As an actor, he was the original Chief Quimby and several
minor characters in Inspector Gadget (1983); Catchum Crocodile in The
Get Along Gang; Brave Heart Lion, Loyal Heart Dog, Mr. Miller and an
announcer in Care Bears; King Gorneesh and Trom 1 in Star Wars: Ewoks;
Jord Dusat, Uncle Gundy, Yorpo and Vinga in Star Wars: Droids; Puzzle in
Popples; Beaster and Nasty Nigel in My Pet Monster; Sloop and Eggbert
Petty in ALF Tales; RoboCop in RoboCop; Cap’n Kidder, Billy the
Crud and additional voices in Beetlejuice; Bully Koopa, Crime Wave Clyde
and additional voices in The Adventures of Super Mario Bros. 3, and
reprised Bully in Super Mario World; Huff in Piggsburg Pigs!;
George Racoon, Train Engineer Sid and Sidekick in The Raccoons; Large
Cat, Baron Von Rottweiler and Bouvier DeFlaundra in Dog City; Sunder,
Ruckus and Chrome in X-Men: The Animated Series; Junkman in The
Incredible Crash Dummies; a general in Ultraforce; Patsy the
Gorilla, Lars the Gorilla and a police officer in Ace Ventura: Pet Detective;
South Wind, South Wind Giant and Troll Head #2 in The Neverending Story;
the Commissioner in The Adventures of Sam & Max: Freelance Police; Royal
Advisor, Physician, Nessus, Young Hero, Bald Headed Hunter, a Titan and various
small roles in Mythic Warriors: Guardians of the Legend; Retirement Home
Resident #3 in Rescue Heroes; and provided additional voices in Garbage
Pail Kids, Bill & Ted’s Excellent Adventures, Little Shop, Hammerman,
and Wild C.A.T.s: Covert Action Teams.
As a voice director, he worked on Care Bears,
Beetlejuice, Stickin’ Around, Ace Ventura: Pet Detective, X-Men: The Animated
Series, The Magic School Bus, Blaster’s Universe, Birdz, and Rescue
Heroes.
A star of stage and screen, he was probably best known for his role of Magneto in X-Men: The Animated Series. Additionally, he played the Vaultkeeper and
several minor roles in the second season of Tales from the Cryptkeeper; Baron
DeKlaus in Ace Ventura: Pet Detective; The Supreme Intelligence and
Husserl in Silver Surfer; Mack Salmon in an episode of The Adventures
of Sam & Max: Freelance Police; and Hephaestus, a royal hunter and a
villager in Mythic Warriors: Guardians of the Legend. He also provided
additional voices for WildC.A.T.S.: Covert Action Teams and The
NeverEnding Story (1995).
This weekend we continue our 3 year anniversary celebration.
As we celebrate, we figured we'd also take the opportunity to celebrate the various other programs enjoying anniversaries this year (at least at an interval of 5). Some we've covered, some we'll get to covering sooner or later, but all of them represent Saturday morning. For this installment, we recognize those shows turning 20. That's right, they're almost legal here in America, and amongst the final crop of the 20th Century.
Take a walk down memory lane with us, and feel free to share your memories in the comments, or over on our Facebook group or Facebook page, on on Twitter @SatMForever. We'd love to hear from you!
Now, without further ado, join us in celebrating...
Atkin played King Koopa in all three versions of the
Super Mario cartoons, and was the only actor to appear in all three as the same
character. His next major starring role was as the titular Sam in The Adventures of Sam & Max: Freelance
Police.
He also played Tomahawk in the short-lived Swamp Thing: The Animated Series; an exorcist and Lipscum in two
episodes of Beetlejuice; Walter
Langkowski, aka Sasquatch, in an episode of X-Men:
The Animated Series; Harold Klump and Uncle Harry in two episodes of Tales from the Cryptkeeper; Mr. Malik on
an episode of Goosebumps; and Morty
in several episodes of Jacob Two-Two. He
also provided voices for the spin-off shows ALF
Tales and Little Shop.
It all began with a dose of friendly
sibling rivalry. Dave
Purcell created a comic about a pair of anthropomorphic animal detectives; specifically,
a large dog and a small rabbit. Leaving them around the house, his brother Steve would finish the
incomplete stories as a parody of themselves. Over time, Steve’s mocking of the
characters eventually grew into his own full stories. In the 1970s, Dave signed
over all rights to the characters to Steve on his birthday and Steve began to
develop the characters in his own style.
An early Sam & Max strip.
In the 1980s, Purcell produced Sam & Max comic strips for the
weekly newsletter of California College of Arts
and Crafts. Brought to the attention of Fish Policecreator Steven Moncuse, Moncuse
gave Purcell the chance to publish his characters in comic book form. In 1987,
the first Sam & Max: Freelance Policewas produced and published by Fishwrap Productions. The
comic, “Monkeys Violating the Heavenly Temple”, was Purcell’s first full story
with the characters and it established a lot of the persistent key elements of
the franchise that followed.
Sam holding Max.
Sam was a 6-foot dog that wore a
suit and fedora like classic detectives to make people more cooperative when
talking to a large dog. He was generally laid back, but had a warped sense of
justice that made his mission to fight crime a passionate one. He was also a
walking encyclopedia and was always willing to share what he knows in
long-winded sentences--regardless of its accuracy--while also possessing
ignorance to more practical matters.
Sam and Max living it up for New Year's.
Max was described as a “hyperkinetic 3-foot rabbity thing” with white
fur. He always had a crazed grin and verged on psychotic. He enjoyed violence
and had a “pinball-like stream of consciousness” coupled with a short attention
span. Despite the fact that Max was naked, he managed to carry a wide array of
items on his person.
Sam & Max from The Adventurer parodying LucasFilm's Indiana Jones franchise.
Sam & Max continued in comics
through various publishers, such as Comico and Epic. In 1988, Purcell
joined LucasArts as an artist and game
designer and was asked to contribute to LucasArts’ new quarterly newsletter, The Adventurer. The newsletter was targeted to customers to
inform them about upcoming LucasArts projects and news. From 1990-96, Purcell
created twelve Sam & Max strips which featured similar plots to the comics as
well as parodies of LucasArts games and film franchises. Sam & Max were
also used as internal testing material for new SCUMM engine programmers. SCUMM
stood for Script Creation Utility for Maniac Mansion, a LucasArts-developed
scripting language that was created to ease the development of the game Maniac
Mansionand could be reused
across various platforms.
Sam & Max Hit the Road artwork.
Based on the strip’s success in the
newsletter, as well as the success of their previous games Monkey Islandand Maniac Mansion, LucasArts offered
Purcell the chance to create a video game around the characters in 1992.
Developed by Purcell with Sean
Clark, Michael
Stemmle and Purcell’s future wife, Collette Michaud, Sam & Max Hit the Roadwas partially based on Purcell’s 1989 comic “On the Road” and utilized the
SCUMM Engine. It was released for DOS in 1993 as a point-and-click adventure
game. A sequel was planned but soon abandoned.
Sam model sheet.
In 1997, FOX
optioned the characters for a new animated series. Produced by Nevlana and developed by Purcell (who also
wrote several of the episodes), the series stayed true to the nature of the
comics while toning some elements down for the targeted children audience. Based
out of a dilapidated building in New York City, Sam (Harvey Atkin) and Max
(Robert Tinkler) received jobs from the unseen Commissioner (Dan Hennessey) via
telephone, which they would always fight over to answer. Their cases ranged from
serving as marriage counselors to the gods to stopping a rat infestation on the
moon. Armed with devices cooked up by their resident tech expert Darla “The
Geek” Gugenheek (Tracey Moore) in the Sub-Basement of Solitude (a play on Superman’s Fortress of Solitude),
Sam and Max met any challenge with a degree of enthusiasm and insanity that
always seemed to work out in their favor. Their primary mode of transportation
was a convertible police car based on the DeSoto Adventurer.
Other writers included J.D.
Smith, Hugh Duffy, Marty Isenberg, Robert N. Skir, Bob Ardiel, Dale Schott, Jamie Tatham, Tim Burns and Tracy Berna, with music by John Tucker.
Max facial expression model sheet.
The Adventures of Sam & Max:
Freelance Police (seen only as Sam & Max on the title screen) debuted
as part of the Fox Kids
programming block on October 4, 1997.Except for several episodes, every
episode was comprised of two segments aired out of the intended production
order. Stories typically parodied pop culture from movies like 2001: A Space Odyssey, Apocalypse Nowand
the James Bond series to literature such as Mary Shelley’s Frankensteinand Isaac
Asimov’s I, Robotcollection. The series was considered a success and even received
the Gemini Award for
“Best Animated Program or Series.” However, a second season was never
commissioned. Sullivan Entertainment
released three
VHS collections containing several story segments each. In 2008, Shout! Factory released the complete
series to DVD with original cover artwork by Purcell. It was also made
available to purchase on Prime
Video. In 2022, it became available to stream on Tubi and Pluto
TV.
The DVD cover.
Despite its cancellation, Sam & Max went on to become a cult
classic and the characters continued to endure in other media. A collection of all the
Sam & Max comics and strips was
released by Marlowe &
Company in 1995 and again in 1996, before receiving a 20th
anniversary release with new material in 2007 by Telltale Games. After a failed attempt to bring Sam & Max back to video games in
2001 when developer Infinite Machine
went bankrupt, LucasArts began work on a new game, Freelance Police, in 2002. However, that game was cancelled due
to “economic considerations,” much to the ire of fans. When the LucasArts
license expired in 2005, Purcell took the franchise to Telltale, founded by
former LucasArts employees like Infinite Machine was, and began work on a series of three episodic
point-and-click games, which would all be remastered and re-released a decade
later. Max (Dave Boat) also
appeared in Telltale’s Poker Night at the Inventoryin 2010 and was joined by Sam (David Nowlin) for its sequel. From
2005-07, Purcell ran a webcomic for the series on Telltale’s website that
earned him the Eisner
Award for “Best Digital Comic” in 2007. To promote Telltale’s game, GameTap released each episode
of the series weekly on GameTap TV where they remained until GameTap TV was
removed in a site redesign. Another game, This Time It’s Virtual,
was developed by HappyGiant and released
on OculusQuest in 2021.
EPISODE GUIDE:
“The Thing That
Wouldn’t Stop It” (10/4/97) – Sam & Max must stop a monster living inside
Darla’s fridge from hurting people.
“The Second
Show Ever / Max’s Big Day” (10/11/97) – Sam & Max take a class of kids to
space on career day where they encounter an alien bent on destroying Earth. /
Sam & Max land on an island where the New Guinea Pigs think Max is their
chosen one.
“Bad Day on the
Moon / Dysfunction of the Gods” (10/18/97) – Sam & Max head to the moon to
help the rat people deal with a roach problem. / To keep from aging rapidly,
Sam & Max must reunite Greek gods Zeus and Hera.
“They Came from
Down There / Big Trouble at the Earth’s Core” (10/25/97) – Mack Salmon’s Sea
Chimp food products have turned a town into fish-like zombies. / Sam & Max
save the Earth from the mole-men by lowering the Earth’s core temperature and
finding them dates.
“The Friend for
Life / A Glitch in Time” (11/1/97) – Lorne kidnaps The Mad Thespian in order to
get Sam & Max to hang out at his funhouse. / Sam & Max use a time
traveling watch to muck with history, causing Sam to have never joined the
Freelance Police.
“That Darn
Gator / Vice Squad” (11/8/97) – Sam & Max try to raise a baby alligator. /
Sam & Max show what fun it is to put junk in your dad’s vice.
“We Drop at
Dawn / Christmas Bloody Christmas” (12/20/97) – Sam & Max look for the
Commissioner’s keys in Central Park. / Sam & Max spend Christmas with Sam’s
grandma at Blood Island prison where the prisoners attempt a jailbreak.
“It’s Dangly
Deever Time / Kiss Kiss, Bang Bang” (2//6/98) – Sam & Max, using Darla’s
TV, accidentally allow Dangly Deever’s evil twin freedom to take over the city.
/ Sam & Max try to stop T.R.U.S.S. from releasing an obnoxious tourist
virus.
“Aaiiieee
Robot” (2/27/98) – Sam & Max send the Mega Max 3000 robot they used to stop
a meteor to battle a giant baby in Japan.
“The Glazed
McGuffin Affair / Tonight We Love” (2/13/98) – Sam & Max try to convince
Kent Standit to unban their favorite snack place. / Sam & Max deliver an
artificial heart to the President only to have their car stolen by a couple in
love.
“The Tell Tale
Tail / The Trouble with Gary” (2/20/98) – Max’s tail is severed in an accident
and the doctor brings it back to life as a monster. / Sam & Max babysit
Gary, who can change things with his mind.
“The Invaders”
(2/27/98) – Two tiny aliens try to destroy Sam & Max.
“Little Bigfoot
/ Fools Die on Friday” (4/4/98) – Sam & Max rescue a young sasquatch from
life as a busboy. / Sam & Max have to save the Statue of Liberty from a
blimp hijacked by Lorne.
“Sam & Max
vs. the Uglions” (4/11/98) – Aliens open a restaurant that literally serves
people, which Sam & Max must close before the government uses a nuclear
solution.
“The Final
Episode” (4/25/98) – All of Sam & Max’s former foes, led by Mack Salmon,
attempt to get revenge on the Freelance Police.
Shorts:
“Our
Bewildering Universe!: Chock Full O Guts” (short) – Sam & Max describe the
human body.
“Artsy Craftsy
Bit Of Time-Wasting Nonsense” (short) – Sam & Max show how to make a Max
paper bag puppet.