June 06, 2015

SATURDAY SUPERCADE: DONKEY KONG



DONKEY KONG
(CBS, September 17, 1983-October 13, 1984)

Ruby-Spears Productions



MAIN CAST:
Soupy Sales – Donkey Kong
Judy Strangis - Pauline



Nintendo had tried unsuccessfully to expand into the North American market with their arcade games; never landing what would be considered a surefire hit. Their third attempt, Radar Scope, had exhibited a brief period of popularity in Japan and received a large order by the newly founded Nintendo of America’s president Minoru Arakwa to be placed into American arcades. Unfortunately for Arakwa, by the time the machines were delivered the hype surrounding the game had died down and American audiences found the sound effects of the game annoying. The game was a complete failure. Facing a financial disaster, Arakawa pleaded with his father-in-law, Nintendo CEO Hiroshi Yamauchi, to give him a new game he could use in refurbished leftover Radar Scope cabinets. 


Ad for the Radar Scope tabletop machine.

Yamauchi had asked all his employees to come up with a new game that could be made with Radar Scope’s hardware, and ultimately selected the idea proposed by designer Shigeru Miyamoto. Under the supervision of head engineer Gunpei Yokoi, Miyamoto came up with characters based on Nintendo’s failed attempts to license and make a game based on Popeye. He eventually devised a love triangle between a carpenter, a girl and an ape, mimicking the love triangle featured in Popeye strips between the titular character, Olive Oyl and Bluto. The fact they were all-new characters meant that they could be marketed and reused later on. King Kong and Beauty and the Beast also served as influences for the basic storyline. The ape was named Donkey Kong (based on American slang for stubborn or dopey and Japanese slang for gorilla), the hero Jumpman (after his ability to jump over obstacles and for its similarity to popular brands like Walkman and Pac-Man), and the girlfriend simply Lady. Jumpman’s red coveralls and blue shirt, hat and mustache came about due to graphical limitations, allowing his clothing to contrast against each other and the background and prevent them from needing to animate a mouth, hair and eyebrows. His big nose was meant to emphasize that he was human in comparison to his foe.


Mario closes in on rescuing Pauline from Donkey Kong...or so he thinks.

Speaking of the storyline, the game became one of the first to feature one that played out visually on screen, both in gameplay and through the use of cutscenes (the second to do so after Pac-Man). Donkey Kong kidnapped Jumpman’s girlfriend and took her to a construction site to fend off the hero; stomping to cause the girders to go on a slant and breaking some of the shortcut ladders. Jumpman would have to traverse several levels jumping over barrels thrown by Kong or smashing them with a hammer power-up in order to reach his love at the top. Undaunted, Kong would snatch Pauline away and climb further up the site. The game became the first with multiple levels, with four unique ones designed in total and each representing 25 meters of the construction site. The game had no true ending as at the end of the 4th level, the levels would reset but at a greater difficulty until level 22 where a programming glitch caused Jumpman to die after a few seconds. It was one of the earliest examples of the platforming genre. Miryamoto named the game after who he felt was the strongest character, and it officially became Donkey Kong.


Original Donkey Kong cabinet art.

Believing in the game, Yamauchi told Arakawa to secure the trademark and the game was sent to Nintendo of America for testing. Despite some reservations over the game’s differences from the popular genres at the time and the strange name, the American staff began translating the storyline into cabinet art. They changed Jumpman’s name to “Mario” after Mario Segale, the landlord of Nintendo of America’s original office space, and Lady became “Pauline” after Polly James, wife of Nintendo’s Redmond, Washington warehouse manager Don James. Distributors Ron Judy and Al Stone tested the game out in two bars in Seattle, and after proving a hit the bars ordered more units. A skeleton crew proceeded to convert 2,000 more machines into Donkey Kong and the game made its debut on July 9, 1981.


Coleco's mini-arcade version of Donkey Kong.

Donkey Kong became extremely popular in North America, with Nintendo selling through the initial 2,000 units with more orders in the pipeline. Orders increased to 4,000 machines per month until Nintendo had sold over 60,000 machines by June of 1982. The game was also doing well in Japan, and would become one of the top-grossing arcade games of all time. Coleco won the rights to produce the game for home consoles, as well as make a tabletop version. Within the first year of the game’s release, clones began to emerge, including Tiger Electronics’ licensed King Kong game, which copied Nintendo’s gameplay while using Universal City Studios’ name. When Universal attempted to sue Nintendo for copyright infringement, Nintendo won the case and the profits from Tiger’s game, and revealed itself able to stand up to other industry giants.



Donkey Kong’s popularity held strong through 1983, with some speculating that the home console versions contributed to its extended popularity. The game also became the subject of a merchandising frenzy, yielding board games, figurines, candy, cereal, clothing, stickers and more. It also spawned two arcade sequels: Donkey Kong Jr. in 1982, in which King’s son had to rescue his father from Mario (the only time he was portrayed as a villain in gaming history), and Donkey Kong 3 in 1983, which had new hero Stanley try to remove Kong from his greenhouse as he caused bugs to attack Stanley’s flowers. Donkey Kong II was also released in 1983 as part of the Game & Watch Multi Screen series of handheld games, where Jr. had to free Kong from four bindings. 

1983 CBS ad.

 CBS was looking to get in on the video game craze and to combat ABC’s Pac-Man produced by Hanna-Barbera. Figuring to hedge their bets, they licensed several gaming properties and commissioned former Hanna-Barbera employees Joe Ruby and Ken Spears to handle it through their company Ruby-Spears Productions.


The animated Donkey Kong.

The resulting series was Saturday Supercade. Making up the Supercade every week were segments based on Frogger, Donkey Kong and Donkey Kong Jr., while Q*Bert and Pitfall! rotated weekly. Donkey Kong saw the giant ape (Soupy Sales, who received top-billing on the show) as a circus performer who finally escaped his captivity and went on the run. Charged with bringing him back was Mario (Peter Cullen) and Kong’s trainer Pauline (Judy Strangis), who was changed from Mario’s girlfriend to his niece. Ken Boyer and Patrick A. Ventura created the character models that adapted the cabinet artwork into cleaner television stars.


Mario and Pauline on the endless quest.

Kong was portrayed as both being intelligent enough to avoid Mario’s traps, causing them to backfire on him constantly, but yet also dumb enough to display limited speech (typically his name) and constantly fall into the schemes of criminals who wanted to use him. Often, Mario and Pauline would find themselves having to simultaneously rescue Kong and thwart the criminals while preventing the big ape from escaping their grasp. Likewise, despite their always trying to capture him, Kong never hesitates to stop and rescue the pair from any danger they end up in. In keeping with the game, Pauline would be most often the one in need of saving (although Mario got the occasional rescue as well). In the second season, Stanley made an appearance in the episode “Greenhouse Gorilla.”


Stanley the exterminator with Pauline.

Donkey Kong ran on both seasons of the Supercade. The first season’s introduction featured a visual telling of the backstory; from Kong’s escape to his constant eluding of Mario and Pauline in various places and situations. The second season was more generic and featured clips related to that season’s episodes. The theme music was created by Shuki Levy and Haim Saban.


Nintendo's warranty logo featuring Mario.

Probably the franchise’s lasting contribution was giving the world Mario. After his appearance in Jr., Mario was changed to a plumber, given a brother named Luigi, and spun off into his own video game series starting with 1983’s Mario Bros. created by Miyamoto and Yokoi. Mario’s popularity would lead to him becoming Nintendo’s mascot, appearing on various merchandise and in games outside of his own series. Donkey Kong, however, was relegated to continued ports of the original onto new home systems as they came out, with one more game, Donkey Kong Circus, made for the Game & Watch Panorama series in 1984. 


Super Game Boy title screen for Donkey Kong '94.

A decade later, a new Donkey Kong (also known as Donkey Kong '94) was released for Game Boy. It started off like the original arcade featuring the same four levels, but then continued on into additional levels that combined elements of Jr. and Super Mario Bros. 2. That was also the year that Kong received a revival in the form of the Donkey Kong Country franchise, leading into his next Saturday morning foray. The original Donkey Kong made a return appearance in the 2015 movie Pixels as a form alien invaders took on to attack the Earth.




EPISODE GUIDE:

Season 1:
“Mississippi Madness” (9/17/83) – Donkey Kong is tricked into stealing an emerald.

“Gorilla Gangster” (9/24/83) – A pair of gangsters convince Donkey Kong to pose as one of them for when a rival mob seeks their retribution against them.

“Banana Bikers” (10/1/83) -  A biker gang recruits Donkey Kong to help them get payback on a sheriff that ran them out of town.

“The Incredible Shrinking Ape” (10/8/83) – Crooked toymakers plan to turn people into living dolls and test their new shrinking ray on Donkey Kong when he wanders into their store.

“Movie Mania” (10/15/83) – Donkey Kong ends up in a Hollywood movie studio and ends up becoming a movie star, but the ape he replaced wants his old job back.

“Gorilla My Dreams” (10/22/83) – When a near-sighted millionaire is rescued by Donkey Kong, she falls for her hero.

“Little Orphan Apey” (10/29/83) – NO SYNOPSIS AVAILABLE

“Circus Daze” (11/5/83) – A rival circus captures Donkey Kong and Mario and Pauline must rescue him from the dangerous stunts he’s tasked to perform.

“The Great Ape Escape” (11/12/83) – Mario and Pauline have to keep Donkey Kong from helping two criminals escape the state prison.

“Apey the Snowbeast” (11/19/83) – NO SYNOPSIS AVAILABLE

“How Much is that Gorilla in the Window?” (11/26/83) – A wealthy boy “buys” Donkey Kong from a pet shop while his guardians plot to steal his family’s fortune.

“Private Donkey Kong” (12/3/83) – NO SYNOPSIS AVAILABLE

“Get Along Little Apey” (12/10/83) – Getting stranded in the desert leads Mario into a truce with Donkey Kong in order to enter him into a rodeo for the prize money.

Season 2:
“Sir Donkey Kong” (9/8/84) – NO SYNOPSIS AVAILABLE

“The Pale Whale” (9/15/84) – NO SYNOPSIS AVAILABLE

“El Donkey Kong” (9/22/84) – Donkey Kong volunteers to take the place of an aging bullfighter in an upcoming event in order to win the prize money needed for his daughter’s operation.

“New Wave Ape” (9/29/84) – A crooked manage ensures his band will win a competition by recruiting Donkey Kong as a drummer and hypnotizing him to steal the other band’s guitars.

“Greenhouse Gorilla” (10/6/84) – A crook convinces Donkey Kong to unknowingly help him steal a metal-eating plant.

“Hairy Parent” (10/13/84) – Another gorilla asks Donkey Kong to deliver a letter to his mother, which ends up getting the mother captured.
 

1 comment:

  1. https://www.change.org/p/sony-bring-the-rest-of-saturday-supercade-to-dvd

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