Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
Chris Roberts had always been
fascinated by science fiction movies and shows. He liked the special effects,
the variety of imaginative characters, the futuristic alien worlds, and the
space battles. He decided he wanted to bring that experience to the home computer;
creating a game that would be as much like an interactive movie as possible.
Chris Roberts standing next to a display full of Wing Commander II games.
Already a
freelance author for Origin
Systems, Roberts proposed the idea to Vice President of Product Development
Dallas Snell. Snell gave him
the go ahead to develop a workable concept to present to the company, and
Roberts spent the next few months working 16-hour days to learn how to use 3D
programming and achieve his vision. What he ended up with was enough to
convince Snell there was something feasible behind his idea and allowed Roberts
to use one of their artists, Denis Loubet,
to work on some designs for it. Loubet came up with the cockpit display, a few
ships and explosions. Roberts also pulled in a long-time programming associate,
Paul Isaac, to help write
the code. Together, they whipped up an impressive-looking demo where you could
fly around in space and blast a few enemy ships. Origin was convinced and the
game, then titled Squadron, officially entered production in early 1990.
Battling in space.
Roberts
served as the game’s director. Writer Jeff George, who had worked
with Roberts before on the game Bad Bloodand the
unproduced sequel to Times
of Lore, as well as helped produce the pitch for Squadron, was
brought onto the project to write the storyline and conversations between the
characters. One of his contributions was to talk Roberts out of making the
heroes out to be a vast human empire as, in science fiction, “empire” usually
has a villainous association, as well as to nix an ethics-based decision system
in favor of keeping things unquestionably black and white (good guys are good,
bad guys are bad). Artist Glen
Johnson joined the crew early on in the development. He came up with the
characters from scratch, not having been given any kind of description beforehand.
He assigned them call signs upon completion, and after Roberts approved them,
Johnson would transfer them from paper to computer renders. Loubet, meanwhile,
would use basic ideas for scenes from Roberts as a springboard to design a wide
array of ships and sets. Programmers Stephen Beeman and Ken Demarest would join
later on in the process and designed all the dogfighting sequences; with
Demarest implementing a limited artificial intelligence system for enemy ships.
The Deluxe Edition game box.
Roberts
envisioned the game having a dynamic musical soundtrack that would change given
the events going on in the game. The MS-DOS computer and 604K of RAM
they were working with finally gave him an opportunity to explore that notion,
and he devised up to 30 different tunes with producer Warren Spector. George “The Fatman” Sanger and Dave Govett were then tasked
with composing songs that could seamlessly flow into each other as the game
dictated.
The opening ceremonies of the 1990 Consumer Electronics Show.
When it
came time for that year’s Consumer Electronics
Show, resources had to be pulled away from actual game development to whip
up a workable demo and artwork to present at the show that may never be used in
the actual game. It also yielded a problem: Origin couldn’t trademark the name Squadron.
Rechristened Wingleader, the game was a hit at the show and generated
huge levels of excitement and anticipation for its release; now set for that
September. And as the replacement name was too similar to some earlier
published game titles, the game received its third and final title: Wing
Commander.
Wing
Commander released on September 26, 1990 for MS-DOS, and was later ported
to the Amiga, CD32, Sega CD and Super
Nintendo. A space flight simulation game, it was set in the 27th
century and told of humanity’s war against a race of cat-like humanoid beings
called the Kilrathi (inspired by Larry Niven’s
Man-Kzin Wars
stories). Standing against them was the Terran Confederation: an alliance of
systems and regional governments that provided unified protection and economic
growth. Players took control of a nameless rookie pilot (later called Christopher
“Maverick” Blair), known internally as “Bluehair” due to his, well, blue
hair, aboard the TCS Tiger’s
Claw; essentially a galactic aircraft carrier. The core feature of the
game was an AI-controlled wingman that the player could give orders to for
support. The game featured a branching open-ended story told through a number
of cinematic cutscenes, and overall performance in missions affected the
campaign. Completing mission objectives earned medals, promotions in rank and
the opportunity to pilot better ships. Failing these objectives led to more
difficult missions and inferior ships. It was designed so that losing players
could return to the winning path and winning players could make enough mistakes
to end up on the losing one.
In-game cutscene.
Wing
Commander became a best-seller, credited as redefining the genre and
raising the bar for other developers to compete against. In the wake of the
game’s success, Roberts wanted to release expansions that would contain content
they were forced to cut due to the limited number of discs they could include
for the game in order for it to be profitable. In November, Origin released the
first expansion pack for the game, The Secret Missions,
which added new ships, a new storyline and increased difficulty; however, it
lacked the branching paths of the original. A second expansion, The Secret Missions 2:
Crusade, was released in March of 1991. In 1994, the game would be
re-released as Wing Commander I and would receive an enhanced remake
called Super Wing
Commander.
A year after
the original’s release, Origin released Wing Commander II: Vengeance of the
Kilrathi. It maintained everything its predecessor did while putting a
greater emphasis on storytelling through sprite-animated cutscenes and included
some of the industry’s first examples of voice acting. The storyline was also
less open-ended, promotions and medals no longer awarded, and wingmen couldn’t
be killed outside of pre-scripted moments. Again, it was successful and
received its own pair of expansion packs. A standalone spin-off, Wing Commander Academy,
was released in 1993 as a budget game meant to keep the franchise on players’
minds during the development of Wing Commander III. Academy was a
mission builder primarily using the assets developed for II where
players, said to be students at the Terran Confederation Space Naval Academy,
could design their own levels that could be saved and shared with other players
(think of it as a predecessor to Super Mario Maker),
as well as had 15 pre-designed missions to play and new ships and weapons. Two
other spin-off games were released in 1993 and 1994: Privateer, where the
player took on the role of a freelancer who could choose to be a pirate,
merchant and/or mercenary, and Armada, which was
the first to feature a new graphics engine and to offer a multiplayer mode.
Wing
Commander III: Heart of the Tiger was a major departure for the franchise.
The technology of the last two games were abandoned in favor of software-driven
texture-mapped polygonal 3D images. The Terran Confederation and Kilrathi
Empire were given entirely new designs for their fleets; made a bit blockier to
compensate for the then-primitive state of polygon graphics as true 3D video
cards were a few years off. It used the then-new CD-ROM technology rather than
floppy disks to compensate for the high memory demands of the branching
“interactive” conversations the player had with other characters, choosing
responses that would affect their attitudes towards the player and the morale
of the entire crew. But the biggest change was the use of extensive live action
full-motion video to deliver the story to add an interactive movie-style
presentation to the gameplay.
Moves had
already been made to expand and supplement the franchise with novelizations
and collectible
card games. The next step was to expand into other media. Origin, now owned
by Electronic Arts, partnered with Universal
Cartoon Studios to create an animated adaption. Although it shared the name
of Wing Commander Academy, the game was an entirely new story set before
the events of the game series. It was also a bit misleading, as the Academy
itself only appeared in the first episode. Set in the year 2655, the endless
Terran/Kilrathi war has resulted in heavy losses, necessitating the early
activation of Academy recruits. The 201st Pleeb class were enlisted
to continue their training while engaging in routine patrols and flight
training, but the unpredictability of war often meant they were drawn into the
conflict. At the end of their training, the most outstanding of 12 2nd
Lieutenants would receive their golden wings, the designation of “Wing
Commander”, and reach the first step of “flag rank”.
The Kilrathi.
Carrying
over from the games were Hamill, Wilson and McDowell, as well as their
characters. Commodore Tolwyn was the captain of the Tiger’s Claw and
overseer of the cadets. He was a brilliant tactician that was tortured by his
own inner demons. “Maverick” Blair was a patriotic, enthusiastic pilot with a
military pedigree and a strong sense of honesty and fair play. “Maniac”
Marshall was an impetuous daredevil that often got on Maverick’s nerves. Newly
created for the series was Gwen “Archer” Bowman (Dana Delany), who was
serious-minded and strove for perfection in everything she did. The leader of
the Kilrathi forces was Prince Thrakhath
Nar Kirkanka (Kevin
Schon), a ruthless commander who often demanded a high price for failure
from his followers. His bullheaded leadership style served the Kilrathi well in
their early campaigns, but proved an equal match for Tolwyn’s command.
The TCS Tiger's Claw.
Originally,
the plan was to do a prequel to the third game only. Somewhere along the way,
it was decided to roll the clock back further as a prequel to the entire game
series; creating some continuity issues with the overall franchise. The cadets,
for instance, wore uniforms and encountered ships that didn’t appear until the
third game. Prince Thrakhath, while in command as of said game, was actually
under his father, Gilkarg
nar Kiranka, in the original two. The date of 2655 was also problematic, as
the events of the first game dictate that Academy should have taken
place sometime before 2654. The ships the cadets flew, the Scimitar fighters,
were noted in the first game as being reserved for more experienced pilots. The
characters of Robin
“Flint” Peters (Jennifer
MacDonald), Laurel
“Cobra” Buckley (B.J.
Jefferson), and Hobbes were to be among the cadets included in the series,
but were instead swapped out for Archer and other original cadets Lindsay “Payback”
Price (Lauri Hendler),
the rebellious martial artist, and Hector “Grunt” Paz
(Schon), a stubborn and fearless pilot who was a wounded veteran of the
stalemated Battle of Repletha. Additionally, earlier character appearances and
traits were abandoned in favor of their established looks and personalities
from III forward, such as Tolwyn lacking his mustache from the second
game and Maniac wasn’t the reckless pilot the first game made him out to be.
As with the
other entries in the Extreme Team--Savage
Dragon, Street
Fighter, and Mortal
Kombat: Defenders of the Realm—Wing Commander took part in “The
Warrior King” crossover event on November 16. Developed by Will Meugniot, the titular
barbarian (Michael Dorn)
crossed between dimensions to find and acquire the Orb of Power, which could
control the weather of any planet. While The Warrior King was seen in all four
shows, their respective characters didn’t cross over. It was coordinated so
that each episode would air on the same day, resulting in each series being
shown outside of their regular timeslots. However, the event received little to
no promotion, and outside of the rearranged schedule there was no indication
that there was anything special about that day.
A primitive race worshipping the Kilrathi.
The series
only ran a single season of 13 episodes before it was cancelled. The last
line-up of the Extreme Team remained on the network until September 11,
1998, when USA stopped airing cartoons on the network. The complete series was released
to DVD in 2012 by Visual
Entertainment, Inc. The episode line-up in the collection doesn’t follow
the airdate or production order. In 2020, it was included as one of the launch
programs of NBCUniversal’s
streaming service, Peacock; however, the sound mixing made dialogue difficult to hear at times.
In 1996,
Roberts left Origin to found his own company, Digital Anvil, with his
brother, Erin, and Tony Zurovec.
One of the first projects of the company was to acquire the rights to Wing
Commander and develop a feature film based on it, which would contain
effects produced by Digital Anvil’s artists, that would offer a new
interpretation of the franchise’s beginnings. The film was rushed into
production to try and beat Star Wars: Episode
Ito the box office, resulting in a lot of compromises being made on
top of its significantly small budget. It ended up flopping at the box office,
only earning $11.6 million. As for the game series, only three more games were
released to date: Privateer
2: The Darkening in 1996, Prophecy in 1997,
and Arena in
2007. Arena was an attempt to revitalize the franchise and the first
made without the direct involvement of Origin, which was shut down by
Electronic Arts in 2004.
EPISODE GUIDE:
“Red and Blue” (9/21/96) – To test the recruits’ skills
Tolwyn splits them up into two teams, but a traitor attempts to sabotage their
war games.
“The Last One Left” (9/28/96) – Maverick and Maniac are
captured by a legendary space fighter pilot who turned to piracy after becoming
disillusioned with the war.
“The Most Delicate Instrument” (10/5/96) – Paranoia grips
the recruits and causes them to put themselves and the ship in danger.
“Lords of the Sky” (10/19/96) – Maverick and Maniac crash
onto a planet where a primitive race worships the Kilrathi as gods.
“Word of Honor” (10/12/96) – Maverick and Grunt end up
stranded with their Kilrathi prey, and they’re all forced to work together to
survive.
“Expendable” (11/9/96) – An exploratory mission goes wrong,
causing Maverick and Payback to fight their way back to the ship.
“Chain of Command” (11/2/96) – Admiral Bergstrom pulls rank
on Tolwyn to enact her battle plan against the Kilrathi’s superior forces.
“Invisible Enemy” (12/7/96) – Strange heavy losses lead
Maverick and Maniac to suspect the Kilrathi have a new stealth fighter.
“Recreation” (11/16/96) – Maverick must prevent The Warrior
King from taking an alien orb that maintains a pacifist planet.
“On Both Your Houses” (11/30/96) – Trouble lurks at a
Confederation bio-research station: a Kilrathi pilot hiding there, and the
suspicious administrator Dr. Sing.
“Walking Wounded” (11/23/96) – Tolwyn joins in on the
dogfight to rescue a hospital ship from the Kilrathi where Maniac is currently
trapped.
“Price of Victory” (12/14/96) – A downed Maverick makes a
deal for survival with the subordinate of the Kilrathi princess that currently
wants his head.
“Glory of Sivar” (12/21/96) – Maverick and Grunt are sent on
a rescue mission that turns out to be a suicide mission to take out Thrakath’s
ship.
In 1992,
producers James Jacks and Sean Daniel approached Universal Studios about updating
the original 1932 Mummyfilm for the 90s. Universal approved, but wanted the film to be kept to
around $10 million. In the following years, the concept went through several
ideas and revisions with the likes of Clive
Barker and George A. Romero
being attached. However, none of the approaches were quite right. In 1997, Stephen Sommers contacted Jacks
and Daniel with his desire to make the film. He had grown up liking the
original Mummy and wanted to reproduce the parts he liked on a grander
scale. He essentially pitched it as Indiana Jones or Jason and the Argonautsvs. the mummy. Around this time, Universal’s management had changed due to
the spectacular failure of Babe:
Pig in the Cityand had a renewed interest in revisiting its
successful 1930s franchises, so they took to Sommers’ idea and greenlit the
movie with an $80 million budget.
The
Mummy, set in 1926,saw British librarian and aspiring Egyptologist
Evelyn Carnahan (Rachel Weisz)
going on a quest to discover the lost city of Hamunaptra when her brother,
Jonathan (John Hannah), came
into possession of a map he stole from American adventurer Rick O’Connell (Brendan Fraser). They recruited
Rick as their guide and found themselves in competition with a group of
American treasure hunters led by his former associate, Beni (Kevin J. O’Connor). The
Americans discover the Book of the Dead which Evelyn “borrows” and reads from,
inadvertently awakening Imhotep (Arnold
Vosloo). Imhotep was a high priest and sorcerer who, in 1290 BC, was having
an affair with Anck-su-namun (Patricia
Velásquez), the
mistress of Pharaoh Seti I (Aharon
Ipalé). They killed the Pharaoh and she killed herself to avoid capture by
his guards, believing Imhotep could resurrect her. However, he too had been
captured and mummified alive. It was up to Rick and Jonathan to stop Imhotep before
he sacrificed Evelyn to finally resurrect Anck-su-namum.
The
Mummy opened on May 7, 1999. Despite mixed reviews, it went on to have the
highest non-holiday May opening of all time with $43 million. It proceeded to
amass $416.4 million worldwide. Naturally, Universal wanted a sequel and got
one in the form of 2001’s The Mummy Returns. Set in 1933, Rick and
Evelyn are now married and have a son, Alex (Freddie Boath), who possessed
equal parts his mother’s intelligence and mischief and his father’s bravery. Alex
accidentally got the Bracelet of Anubis locked onto his wrist, which would kill
him within two days if he didn’t get it to Ahm Shere as shown in a vision.
Also, an Egyptian cult resurrected Imhotep again so that he could confront and
defeat the Scorpion King (Dwayne
Johnson) and assume command of Anubis’ army to conquer the world. The
sequel opened on May 4, 2001 and while garnering even more mixed reviews went
on to gain a $435 million box office.
Promotional art showing the Manacle of Osiris in action.
Looking to
keep up the momentum of the franchise and attract a younger audience, Universal
commissioned the creation of a cartoon spin-off. Developed by Tom Pugsley and Greg Klein, The Mummy: The
Animated Series followed a simplified version of the first movie while incorporating
elements from the sequel. For the show, Evelyn (Grey DeLisle) was given a
promotion at the British Museum of
Antiquities for the recovery of the Book of the Dead (which alternated
between being bound tablets as in the movie and a traditional book). She, Rick
(John Schneider) and Alex (Chris Marquette) were given a dirigible, The
Zephyr, to take them to a dig at Hamunaptra. Jonathan (Tom Kenny) tagged
along to escape some unhappy people he cheated. Colin Weasler (Michael Reisz),
Evelyn’s co-worker who was due the promotion she got, stole the Book and
followed them in order to resurrect and control Imhotep (Jim Cummings) and
exact his revenge. Instead, Imhotep subjugated Colin and sought to claim the Manacle
of Osiris—the object for which Seti had him mummified for trying to steal
(since adultery and murder isn’t really kid-friendly)—that had bonded itself to
Alex’s wrist. With the aid of old friend Ardeth Bay (Nicholas Guest), a member
of the nomadic Medjai tribe charged with keeping the world safe from Imhotep,
they drove the mummy off. Every weekly episode featured an ongoing race between
Imhotep and the O’Connells to find the Scrolls of Thebes, which meant control
over the Manacle.
The O'Connells: Jonathan, Rick, Evelyn and Alex.
To avoid
paying for actor likenesses, the character models designed by Steven Choi and John Suzuki bore only a passing
resemblance to the movie cast with Evelyn and Jonathan being given bright red
hair, Rick made blonde, and Alex an orange hue. Imhotep was given hair in his
human form, although he spent the majority of the series as a purple
semi-decomposed entity reminiscent of the early stages of reforming himself
upon resurrection in the films. Imhotep also spoke clear English, whereas while
he used it in a few scenes (an audio translation for the audience) he mostly
spoke in ancient Egyptian. Like the
films, Alex was given visions via the Manacle that helped warn or guide him on
their journeys, but also gained additional powers like energy bursts and
telekinesis. Rick’s propensity for firearms and the small armory he carried
with him was removed and replaced with a whip or other offensive objects he
found on location during fights. Ardeth did maintain his sword, but rarely used
it. Colin, while an original character, exhibited squirrely traits similar to
that of the Beni character.
Imhotep lives! ...Sort of.
The
Mummy: The Animated Series debuted on The WB on September 29, 2001 as
part of the Kids’ WB
programming block (its debut was delayed by the 9/11 terrorist
attacks). Imhotep and Colin served as the primary villains, but typically
Imhotep would summon a monster or mummy soldiers to do his bidding against the
O’Connells before dealing with them directly himself. Most of the first season
was written by Pugsley and Klein with additional scripts by Tony Schillaci, Nick DuBois, Elaine Zicree, Marc Scott Zicree, Marty Isenberg, Robert N. Skir and Steven Melching. The music was
composed by Cory Lerios, John D’Andrea and George Gabriel, with Cummings providing
backstory narration over the opening theme. Animation duties were handled by Sunwoo Entertainment. Uniquely, before the
intro each episode opened up with the episode’s title over a sepia tone globe
showing where in the world the story was taking place at that moment. The globe
would return again during the episode to show a change in location.
The series
didn’t quite attain the heights of the films, and a little creative tooling was
done for the second season. Given the subtitle The Secrets of the Medjai complete
with a new intro,Alex was taken into the Medjai order to receive their
training and to learn how to better control the Manacle. Introduced were fellow
trainees Fadil (Jeff Bennett)
and Yanit (Jeannie Elias),
giving Alex people his own age to interact with and friends beyond his
mongoose, Tut. After having been previously, Anck-su-namun (Lenore Zann) was introduced as
a recurring villain; made a high priestess whose power and ambition could rival
even Imhotep’s to the point of betraying him after he resurrected her. This
also led to the integration that Evelyn was the reincarnation of Princess
Nefertiri, Seti’s daughter. Another recurring villain was Ninzam Toth (Michael T. Weiss), a dark
Medjai who betrayed the order. Pugsley and Klein only wrote the first and last
episodes of the season, with William
Forrest Cluverius and Greg
Weisman joining the other writers for an episode apiece.
Dark Medjai Ninzam Toth.
The
Mummy failed to find a significant audience, due in large part to The WB
constantly putting it on hiatus from its schedule in favor of other programs
and shifting its timeslot several times. It was ultimately cancelled at the
conclusion of the second season. However, it was allowed to resolve most of its
major plotlines while leaving the possibility open for a return; something very
few animated series ever get. It remained on in reruns for the rest of that
June until it was removed from the network in July. It then aired on Toon Disney until the
channel as rebranded as Disney
XD.
A fourth Mummy film was
planned, but ultimately scrapped in favor of Universal’s attempted Dark Universe reboot in
2017. However, the 90s Mummy franchise continued on until 2018 in the
form of the Scorpion King spin-off series centering on that character.
It debuted with a theatrical film in 2002 and a prequel and three sequels that
went direct-to-video. Like its parent series, Scorpion King had also
been announced as getting
the reboot treatment.
EPISODE GUIDE:
Season 1:
“The Summoning” (9/29/01) – A jealous co-worker resurrects
Imhotep to get revenge on Evelyn, while Alex ends up bonded with the Manacle of
Osiris that Imhotep wants.
“A Candle in the Darkness” (10/6/01) – The O’Connells search
for the library at Alexandria where Imhotep seeks Alex’s destruction.
“Against the Elements” (10/13/01) – Imhotep summons
elemental spirits to attack the O’Connells, while Alex makes a new friend: a
mongoose named Tut.
“The Deep Blue Sea” (10/20/01) – Alex wonders if he can
handle the powers of the Manacle while his family looks for clues in an
underwater city.
“Eruption” (10/27/01) – While dealing with Imhotep in India,
Alex gets visions of a girl named Ishi.
“Orb of Aten” (11/3/01) – It’s a race to New York City where
Imhotep plans to hold a dangerous ceremony at the Statue of Liberty.
“The Black Forest” (11/10/01) – The O’Connells have to
rescue Einstein from Imhotep before he solves the mathematical clue that leads
to the scrolls.
“The Cloud People” (11/17/01) – A vision leads the
O’Connells to the mountains of Peru where the scrolls may be, and Imhotep
attempts to stop them by causing a cave in.
“Fear Itself” (12/1/01) – While searching for the treasure
of Genghis Khan, Alex unknowingly releases a fear demon that invades the minds
of his family.
“The Boy Who Would Be King” (12/8/01) – Alex manages to
befriend young Chinese emperor Jin-Wu who takes Alex after the scrolls alone
and unwittingly causes the release of a dragon.
“Howl” (2/2/02) – While investigating in Ireland, Rick is
bitten by a wolf and becomes a werewolf.
“The Maze” (2/16/02) – The O’Connells head into the Paris
catacombs where they finally find the scrolls—and the Minotaur that guards
them.
“The Puzzle” (2/9/02) – The race is on to assemble the
puzzle of Horus in order to uncover the final location of the scrolls.
Season 2:
“A New Beginning: Part I” (2/15/03) – Imhotep returns and
resurrects a threat greater than him: evil high priestess Anuck-su-namun.
“A New Beginning: Part II” (2/22/03) – An injured Evelyn is
saved, but the method used causes the soul of Princess Nefertiri to begin to
take her over.
“The Dark Medjai” (3/1/03) – Alex and a fellow trainee head
out to rescue Ardeth from the legendary Dark Medjai.
“Like Father, Like Son” (3/8/03) – Alex befriends an
archaeological mercenary that causes troubles at home.
“A Fair to Remember” (3/15/03) – The O’Connells set out to
recover the powerful Eye of Shiva that can set skies on fire.
“The Enemy of My Enemy” (3/22/03) – Evelyn has to team-up
with Imhotep to retrieve the Cloak of Isis before the Aglaphones, who have enthralled
the other men, get to it first.
“The Cold” (3/29/03) – Colin betrays Imhotep in order to get
his hands on the powerful Trident of Voth.
“Time Before Time” (4/12/03) – Imhotep uses a mystical time
machine to possess the Manacle, leaving Alex the only one to remember the
original timeline and restore it.
“Spring of Evil” (4/26/03) – Imhotep joins forces with Ninzam
Toth to turn Alex into their apprentice and destroy Ardeth.
“Trio” (5/10/03) – The Medjai set out to find Imhotep, who
has merged with an ancient spider creature.
“Old Friends” (5/17/03) – Looking for a missing friend leads
the O’Connells to discover Anck-su-namun has drained the life out of her with
the Ring of Sukothai.
“Just Another Piece of Jewelry” (5/31/03) – Imhotep and
Colin discover an ancient Medjai journal that speaks of an artifact more
powerful than the Manacle.
“The Reckoning” (6/7/03) – The O’Connells journey into the
underworld to stop Imhotep from taking over a supernatural army.
Beethoven was a family comedy
film about the mischievous titular St. Bernard dog of the Newton family. While
the rest of the family loved Beethoven, patriarch George (Charles Grodin)
was driven to jealousy over their affections for the dog. An unscrupulous
veterinarian, Dr. Herman Varnick (Dean Jones), managed to trick the family into
giving up the dog for his sinister experiments. Realizing they’ve been duped,
the Newtons rescue Beethoven and the other dogs Varnick had captured.
Part of that franchise came in the
form of an animated series produced by Universal Cartoon Studios and Reitman’s Northern
Lights Entertainment. Reitman, Medjuck and Gross served as executive
producers with Daniel Goldberg.
In true cartoon fashion, all of the animals featured on the show could
communicate with each other with the humans none the wiser. Joel Murray
provided Beethoven’s voice, with Brian George as the family’s hamster, Mr.
Huggs, Joe Pantoliano as Jack Russel terrier Sparky, Tress MacNeille as collie
Ginger, and Bill Fagerbakke as Great Dane Caesar. Nicholle Tom reprised her
role as eldest daughter Ryce Newton from the theatrical films, while Jones
stepped into the role of long-suffering George. Kath Soucie assumed the role of
his wife Alice, J.D. Daniels as Ted, and Francesca Marie Smith as Emily. As
with the film, Beethoven was often seen helping out the various members of the Newtons
while driving George nuts by just being a dog (such as trashing the house while
playing or tracking muddy pawprints all over). Beethoven also frequently had
adventures away from the house with his animal friends, like raiding garbage
trucks for treats or teaching a neighborhood cat that he’s not a dog.
“Good
Old George / The Pound” (9/10/94) – George puts Beethoven in a kennel after he
destroys the house. / Beethoven and his friends plan to free another friend
from the pound.
“Dog
Dreams / The Good, the Bad, and the Poodle” (9/17/94) – Beethoven dreams about
having amazing adventures. / Beethoven finds himself facing off with a gang of
poodles.
“The
Experiment / The Incredibly Pointless Journey” (9/24/94) – Beethoven tries to
help Ted with his homework. / The dogs try to teach Sparky how to fetch.
“The
Guard Dog / Mr. Huggs’ Wild Ride” (10/1/94)
– Beethoven and Mr. Huggs team-up to stop burglaries. / Mr. Huggs ends up
trapped in a balloon that floats away.
“Cat Fight / The Kindergarten Caper” (10/8/94) – Beethoven
teaches Sparky how to fight a cat. / Beethoven tries to help Emily in her
kindergarten class.
“The Gopher Who Would Be King / Pet Psychiatrist”
(10/15/94) – Beethoven tries to evict a gopher from his backyard. / George
takes Beethoven for some sensitivity training.
“Cyrano de Beethoven / The Mailman Cometh”
(10/22/94) – Mr. Huggs asks Beethoven to help him with his love life. /
Beethoven’s latest target: the mailman.
“A Cat Named Rover / The Dog Must Diet” (10/29/94) –
Beethoven tries to help a cat with an identity crisis. / George tries to put
Beethoven on a diet.
“The Mighty Cone-Dog / Car Trouble” (11/5/94) – While
showing off his speed Sparky ends up hit by a car and with an embarrassing cone
around his head after a visit to the vet. / Beethoven and Sparky go for a ride
with a student driver.
“Puppy Time / The Morning Paper” (11/12/95) – The
Newtons dogsit their friend’s puppy and Beethoven teaches him the ropes. /
George tries to teach Beethoven how to fetch the paper in one piece.
“The Big One / Fleas!” (11/19/94) – Beethoven sets
out to find a fabled giant donut. / The Newton family is invaded by fleas.
“Scent of a Mutt / Down on the Farm” (11/26/94) –
Beethoven finds himself at odds with an upper-class dog. / The Newtons head out
on a family vacation with Beethoven.
“Trash Island / The Long Weekend” (12/3/94) – Beethoven
and his friends raid a garbage truck only to end up on a garbage barge
captained by a nut. / When the rest of the family heads off for a weekend trip,
Beethoven vows to keep George from being lonely…whether he wants it or not.