Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
Chris Roberts had always been
fascinated by science fiction movies and shows. He liked the special effects,
the variety of imaginative characters, the futuristic alien worlds, and the
space battles. He decided he wanted to bring that experience to the home computer;
creating a game that would be as much like an interactive movie as possible.
Chris Roberts standing next to a display full of Wing Commander II games.
Already a
freelance author for Origin
Systems, Roberts proposed the idea to Vice President of Product Development
Dallas Snell. Snell gave him
the go ahead to develop a workable concept to present to the company, and
Roberts spent the next few months working 16-hour days to learn how to use 3D
programming and achieve his vision. What he ended up with was enough to
convince Snell there was something feasible behind his idea and allowed Roberts
to use one of their artists, Denis Loubet,
to work on some designs for it. Loubet came up with the cockpit display, a few
ships and explosions. Roberts also pulled in a long-time programming associate,
Paul Isaac, to help write
the code. Together, they whipped up an impressive-looking demo where you could
fly around in space and blast a few enemy ships. Origin was convinced and the
game, then titled Squadron, officially entered production in early 1990.
Battling in space.
Roberts
served as the game’s director. Writer Jeff George, who had worked
with Roberts before on the game Bad Bloodand the
unproduced sequel to Times
of Lore, as well as helped produce the pitch for Squadron, was
brought onto the project to write the storyline and conversations between the
characters. One of his contributions was to talk Roberts out of making the
heroes out to be a vast human empire as, in science fiction, “empire” usually
has a villainous association, as well as to nix an ethics-based decision system
in favor of keeping things unquestionably black and white (good guys are good,
bad guys are bad). Artist Glen
Johnson joined the crew early on in the development. He came up with the
characters from scratch, not having been given any kind of description beforehand.
He assigned them call signs upon completion, and after Roberts approved them,
Johnson would transfer them from paper to computer renders. Loubet, meanwhile,
would use basic ideas for scenes from Roberts as a springboard to design a wide
array of ships and sets. Programmers Stephen Beeman and Ken Demarest would join
later on in the process and designed all the dogfighting sequences; with
Demarest implementing a limited artificial intelligence system for enemy ships.
The Deluxe Edition game box.
Roberts
envisioned the game having a dynamic musical soundtrack that would change given
the events going on in the game. The MS-DOS computer and 604K of RAM
they were working with finally gave him an opportunity to explore that notion,
and he devised up to 30 different tunes with producer Warren Spector. George “The Fatman” Sanger and Dave Govett were then tasked
with composing songs that could seamlessly flow into each other as the game
dictated.
The opening ceremonies of the 1990 Consumer Electronics Show.
When it
came time for that year’s Consumer Electronics
Show, resources had to be pulled away from actual game development to whip
up a workable demo and artwork to present at the show that may never be used in
the actual game. It also yielded a problem: Origin couldn’t trademark the name Squadron.
Rechristened Wingleader, the game was a hit at the show and generated
huge levels of excitement and anticipation for its release; now set for that
September. And as the replacement name was too similar to some earlier
published game titles, the game received its third and final title: Wing
Commander.
Wing
Commander released on September 26, 1990 for MS-DOS, and was later ported
to the Amiga, CD32, Sega CD and Super
Nintendo. A space flight simulation game, it was set in the 27th
century and told of humanity’s war against a race of cat-like humanoid beings
called the Kilrathi (inspired by Larry Niven’s
Man-Kzin Wars
stories). Standing against them was the Terran Confederation: an alliance of
systems and regional governments that provided unified protection and economic
growth. Players took control of a nameless rookie pilot (later called Christopher
“Maverick” Blair), known internally as “Bluehair” due to his, well, blue
hair, aboard the TCS Tiger’s
Claw; essentially a galactic aircraft carrier. The core feature of the
game was an AI-controlled wingman that the player could give orders to for
support. The game featured a branching open-ended story told through a number
of cinematic cutscenes, and overall performance in missions affected the
campaign. Completing mission objectives earned medals, promotions in rank and
the opportunity to pilot better ships. Failing these objectives led to more
difficult missions and inferior ships. It was designed so that losing players
could return to the winning path and winning players could make enough mistakes
to end up on the losing one.
In-game cutscene.
Wing
Commander became a best-seller, credited as redefining the genre and
raising the bar for other developers to compete against. In the wake of the
game’s success, Roberts wanted to release expansions that would contain content
they were forced to cut due to the limited number of discs they could include
for the game in order for it to be profitable. In November, Origin released the
first expansion pack for the game, The Secret Missions,
which added new ships, a new storyline and increased difficulty; however, it
lacked the branching paths of the original. A second expansion, The Secret Missions 2:
Crusade, was released in March of 1991. In 1994, the game would be
re-released as Wing Commander I and would receive an enhanced remake
called Super Wing
Commander.
A year after
the original’s release, Origin released Wing Commander II: Vengeance of the
Kilrathi. It maintained everything its predecessor did while putting a
greater emphasis on storytelling through sprite-animated cutscenes and included
some of the industry’s first examples of voice acting. The storyline was also
less open-ended, promotions and medals no longer awarded, and wingmen couldn’t
be killed outside of pre-scripted moments. Again, it was successful and
received its own pair of expansion packs. A standalone spin-off, Wing Commander Academy,
was released in 1993 as a budget game meant to keep the franchise on players’
minds during the development of Wing Commander III. Academy was a
mission builder primarily using the assets developed for II where
players, said to be students at the Terran Confederation Space Naval Academy,
could design their own levels that could be saved and shared with other players
(think of it as a predecessor to Super Mario Maker),
as well as had 15 pre-designed missions to play and new ships and weapons. Two
other spin-off games were released in 1993 and 1994: Privateer, where the
player took on the role of a freelancer who could choose to be a pirate,
merchant and/or mercenary, and Armada, which was
the first to feature a new graphics engine and to offer a multiplayer mode.
Wing
Commander III: Heart of the Tiger was a major departure for the franchise.
The technology of the last two games were abandoned in favor of software-driven
texture-mapped polygonal 3D images. The Terran Confederation and Kilrathi
Empire were given entirely new designs for their fleets; made a bit blockier to
compensate for the then-primitive state of polygon graphics as true 3D video
cards were a few years off. It used the then-new CD-ROM technology rather than
floppy disks to compensate for the high memory demands of the branching
“interactive” conversations the player had with other characters, choosing
responses that would affect their attitudes towards the player and the morale
of the entire crew. But the biggest change was the use of extensive live action
full-motion video to deliver the story to add an interactive movie-style
presentation to the gameplay.
Moves had
already been made to expand and supplement the franchise with novelizations
and collectible
card games. The next step was to expand into other media. Origin, now owned
by Electronic Arts, partnered with Universal
Cartoon Studios to create an animated adaption. Although it shared the name
of Wing Commander Academy, the game was an entirely new story set before
the events of the game series. It was also a bit misleading, as the Academy
itself only appeared in the first episode. Set in the year 2655, the endless
Terran/Kilrathi war has resulted in heavy losses, necessitating the early
activation of Academy recruits. The 201st Pleeb class were enlisted
to continue their training while engaging in routine patrols and flight
training, but the unpredictability of war often meant they were drawn into the
conflict. At the end of their training, the most outstanding of 12 2nd
Lieutenants would receive their golden wings, the designation of “Wing
Commander”, and reach the first step of “flag rank”.
The Kilrathi.
Carrying
over from the games were Hamill, Wilson and McDowell, as well as their
characters. Commodore Tolwyn was the captain of the Tiger’s Claw and
overseer of the cadets. He was a brilliant tactician that was tortured by his
own inner demons. “Maverick” Blair was a patriotic, enthusiastic pilot with a
military pedigree and a strong sense of honesty and fair play. “Maniac”
Marshall was an impetuous daredevil that often got on Maverick’s nerves. Newly
created for the series was Gwen “Archer” Bowman (Dana Delany), who was
serious-minded and strove for perfection in everything she did. The leader of
the Kilrathi forces was Prince Thrakhath
Nar Kirkanka (Kevin
Schon), a ruthless commander who often demanded a high price for failure
from his followers. His bullheaded leadership style served the Kilrathi well in
their early campaigns, but proved an equal match for Tolwyn’s command.
The TCS Tiger's Claw.
Originally,
the plan was to do a prequel to the third game only. Somewhere along the way,
it was decided to roll the clock back further as a prequel to the entire game
series; creating some continuity issues with the overall franchise. The cadets,
for instance, wore uniforms and encountered ships that didn’t appear until the
third game. Prince Thrakhath, while in command as of said game, was actually
under his father, Gilkarg
nar Kiranka, in the original two. The date of 2655 was also problematic, as
the events of the first game dictate that Academy should have taken
place sometime before 2654. The ships the cadets flew, the Scimitar fighters,
were noted in the first game as being reserved for more experienced pilots. The
characters of Robin
“Flint” Peters (Jennifer
MacDonald), Laurel
“Cobra” Buckley (B.J.
Jefferson), and Hobbes were to be among the cadets included in the series,
but were instead swapped out for Archer and other original cadets Lindsay “Payback”
Price (Lauri Hendler),
the rebellious martial artist, and Hector “Grunt” Paz
(Schon), a stubborn and fearless pilot who was a wounded veteran of the
stalemated Battle of Repletha. Additionally, earlier character appearances and
traits were abandoned in favor of their established looks and personalities
from III forward, such as Tolwyn lacking his mustache from the second
game and Maniac wasn’t the reckless pilot the first game made him out to be.
As with the
other entries in the Extreme Team--Savage
Dragon, Street
Fighter, and Mortal
Kombat: Defenders of the Realm—Wing Commander took part in “The
Warrior King” crossover event on November 16. Developed by Will Meugniot, the titular
barbarian (Michael Dorn)
crossed between dimensions to find and acquire the Orb of Power, which could
control the weather of any planet. While The Warrior King was seen in all four
shows, their respective characters didn’t cross over. It was coordinated so
that each episode would air on the same day, resulting in each series being
shown outside of their regular timeslots. However, the event received little to
no promotion, and outside of the rearranged schedule there was no indication
that there was anything special about that day.
A primitive race worshipping the Kilrathi.
The series
only ran a single season of 13 episodes before it was cancelled. The last
line-up of the Extreme Team remained on the network until September 11,
1998, when USA stopped airing cartoons on the network. The complete series was released
to DVD in 2012 by Visual
Entertainment, Inc. The episode line-up in the collection doesn’t follow
the airdate or production order. In 2020, it was included as one of the launch
programs of NBCUniversal’s
streaming service, Peacock; however, the sound mixing made dialogue difficult to hear at times.
In 1996,
Roberts left Origin to found his own company, Digital Anvil, with his
brother, Erin, and Tony Zurovec.
One of the first projects of the company was to acquire the rights to Wing
Commander and develop a feature film based on it, which would contain
effects produced by Digital Anvil’s artists, that would offer a new
interpretation of the franchise’s beginnings. The film was rushed into
production to try and beat Star Wars: Episode
Ito the box office, resulting in a lot of compromises being made on
top of its significantly small budget. It ended up flopping at the box office,
only earning $11.6 million. As for the game series, only three more games were
released to date: Privateer
2: The Darkening in 1996, Prophecy in 1997,
and Arena in
2007. Arena was an attempt to revitalize the franchise and the first
made without the direct involvement of Origin, which was shut down by
Electronic Arts in 2004.
EPISODE GUIDE:
“Red and Blue” (9/21/96) – To test the recruits’ skills
Tolwyn splits them up into two teams, but a traitor attempts to sabotage their
war games.
“The Last One Left” (9/28/96) – Maverick and Maniac are
captured by a legendary space fighter pilot who turned to piracy after becoming
disillusioned with the war.
“The Most Delicate Instrument” (10/5/96) – Paranoia grips
the recruits and causes them to put themselves and the ship in danger.
“Lords of the Sky” (10/19/96) – Maverick and Maniac crash
onto a planet where a primitive race worships the Kilrathi as gods.
“Word of Honor” (10/12/96) – Maverick and Grunt end up
stranded with their Kilrathi prey, and they’re all forced to work together to
survive.
“Expendable” (11/9/96) – An exploratory mission goes wrong,
causing Maverick and Payback to fight their way back to the ship.
“Chain of Command” (11/2/96) – Admiral Bergstrom pulls rank
on Tolwyn to enact her battle plan against the Kilrathi’s superior forces.
“Invisible Enemy” (12/7/96) – Strange heavy losses lead
Maverick and Maniac to suspect the Kilrathi have a new stealth fighter.
“Recreation” (11/16/96) – Maverick must prevent The Warrior
King from taking an alien orb that maintains a pacifist planet.
“On Both Your Houses” (11/30/96) – Trouble lurks at a
Confederation bio-research station: a Kilrathi pilot hiding there, and the
suspicious administrator Dr. Sing.
“Walking Wounded” (11/23/96) – Tolwyn joins in on the
dogfight to rescue a hospital ship from the Kilrathi where Maniac is currently
trapped.
“Price of Victory” (12/14/96) – A downed Maverick makes a
deal for survival with the subordinate of the Kilrathi princess that currently
wants his head.
“Glory of Sivar” (12/21/96) – Maverick and Grunt are sent on
a rescue mission that turns out to be a suicide mission to take out Thrakath’s
ship.
American Bandstand was a musical television
program that showcased Top 40 music as teenagers danced along to the songs. The
show began in 1950 as Bandstand on Philadelphia’s WFIL-TV Channel 6 (now
WPVI-TV), a local program replacing a weekday
movie that would air in the timeslot. It was hosted by Bob Horn as a spin-off
to his radio show of the same name. Bandstand was a precursor of sorts
to MTV as it would show short musical films
produced by Snader
Telescriptions and Official
Films with occasional guests. However, the ratings were abysmal and Horn
quickly grew bored with the show. He decided to change it to a dance program
that showed teens dancing on camera as records played; based on an idea from WPEN
(now WKDN) radio show, The 950 Club.
Dancers choosing the next song Bob Horn would play.
The new Bandstand debuted on WFIL-TV on
October 7, 1952. The studio could hold up to 200 dancing teenagers for which
time was allotted for Horn to interview them to find out their names, schools,
hobbies and whatever else. The music films from the previous version were
maintained as filler while dancers were changed out between segments. Horn was
given a new co-host in Lee Stewart. Stewart was a local businessman and a large
advertising account for WFIL, and his being made co-host was part of the deal.
He remained with the show until 1955 when WFIL became more financially stable
and didn’t rely on his account as much. In 1956, Horn was fired from the show
after becoming involved in a series of scandals; including his involvement in a
prostitution ring and being arrested for a DUI while WFIL was doing a news series
on drunken driving. Producer Tony Mammarella served as interim host until Dick
Clark was hired for the position permanently.
America's teenager: Dick Clark.
That spring, ABC
was looking for programming suggestions to fill their 3:30 PM timeslot. Clark
pitched the program to ABC president Thomas W. Moore, who eventually
agreed to carry the show and bring it to a national audience under the new
name, American Bandstand. Baltimore affiliate WAAM (later WJZ) opted not to air Bandstand in
favor of attempting to produce their own similar program. Local disc jockey Buddy Deane was named the host
of The Buddy Deane
Showwhich aired for two hours daily. A rivalry occurred between Clark
and Deane that often resulted in acts first booked on Deane’s show being
rejected by Bandstand, and acts first booked on Bandstand were
asked never to mention their previous appearance. Deane’s show only ran for 7
years, ending in 1964.
In October of 1957, ABC gave Bandstand a new
30-minute evening show on Monday nights, but it failed in the ratings and was
cancelled that December. Also, in November, ABC opted to air their newly
acquired game show, Who
Do You Trust?, right in the middle of Bandstand on most of their
networks. WFIL chose to tape-delay the game show for a later broadcast and air Bandstand
in its entirety.
Clark interviewing The Beatles.
By 1959, Bandstand had a national audience of
20 million viewers. It became daily essential viewing and greatly influenced
American pop culture. As the show entered the 1960s, ABC opted to truncate the
show’s runtime from 90-minutes to 60, and then down to a daily half-hour
program. By 1963, the show abandoned its live format and an entire week’s worth
of programs were videotaped on the preceding Saturday. This move actually
allowed Clark the freedom to pursue other interests as both a producer and host
while remaining as Bandstand’s host. That year, the show also moved to Saturday
where it would remain in various timeslots after noon throughout the rest of
its run.
Many of the local Philadelphia teens became famous
following their appearances on the show. Clark would often interview the
audience members in a segment called “Rate-a-Record”. He would ask them to rate
two records on a scale that Clark would average out, then asked the audience to
justify those scores. The segment gave rise
to the phrase “It’s got a good beat and you can dance to it” when describing
the songs. Once, the comedy team of Cheech and Chong appeared on the
show as participants in a humorous segment of “Rate-a-Record”.
Clark interviewing musical guest Paul Petersen in front of their ABC-inspired logo.
In 1964, production of the show moved from
Philadelphia to ABC Television Center in Los Angeles (currently The Prospect
Studios) and they adopted a new logo that emulated the ABC logo, reading
“AB” in a circle accompanied by the current two-digit date. After a disastrous
first attempt to go color in 1958, which failed because of the size of the
cameras required at the time in the small studio space plus ABC’s refusal to
transmit in color, Bandstand finally went colorized beginning on
September 9, 1967. In 1969, the show gained an entirely new set and another new
logo. Notably, after the move, the dancers featured on the show became more
integrated. Because of segregation,
while WFIL happily exhibited the city’s interracial music scene in order to
create a successful program, they kept black teenagers out of the studio so as
not to alienate viewers and advertisers.
In 1973, Clark managed to cause a bit of racial controversy
of his own when he attempted to expand the Bandstand brand. He created
the similar Soul Unlimited, hosted by Buster Jones, with a focus on
soul music. Bandstand and Unlimited would share a timeslot for
several weeks. Two years prior, Don
Cornelius had created his own dance program, Soul Train, which
featured music from genres such as R&B, jazz, funk, soul, and hip hop (although
Cornelius wasn’t a fan of that particular genre, feeling it did not positively
reflect African-American culture). Cornelius and Jesse Jackson
openly accused Clark of trying to destroy television’s only program created and
run by African-Americans. Unlimited’s target audience also wasn’t
pleased with the show due to its alleged use of racial overtones on top of its
being created by a white man. Ultimately, Unlimited was cancelled after
a few weeks and some of its set pieces were integrated into Bandstand’s.
As Bandstand entered the 1980s, ratings began
to steadily decline. MTV and other programs began to fill the niche Bandstand
had dominated over the decades, taking away more and more of their
audience. Also, many ABC affiliates opted to pre-empt or delay the program for
things like college football games, which were getting ever-increasing ratings,
or for special presentations like an unsold pilot. In 1986, ABC once again
reduced Bandstand from an hour down to 30 minutes. Clark decided to end
the show’s association with ABC on September 5, 1987 and moved it to first-run
syndication two weeks later, restoring the hour format. The show was now filmed
at KCET’s Studio B with a new set similar
to Soul Train and was distributed by LBS
Communications.
Following the broadcast on June 4, 1988, Bandstand
went on a 10-month hiatus. When it returned in April of 1989, it had moved
over to cable’s USA Network with
comedian David Hirsch assuming hosting duties. Clark remained on as executive
producer. The new version of Bandstand ditched the studio setting for
the first time and was filmed outdoors at Universal
Studios Hollywood. However, Bandstand had ultimately run its course
and was cancelled after 26 weeks. Of the over 3,000 episodes produced across
the decades, only 883 are known to survive.
Clark posing with New Edition over an anniversary cake.
Bandstand used several themes over the years.
Its first was “High
Society” by Artie
Shaw. After the series was picked up by ABC, the theme became varying
arrangements of “Bandstand
Boogie” by Charles
Albertine. Les
Elgart’s big-band
version of the theme was released as a single in March of 1954 by Columbia Records. Mike Curb wrote the
synthesized rock instrumental piece “Bandstand Theme” which
was used from 1969-74 and also received a single release by Forward Records. A new disco
version of “Bandstand
Boogie” arranged and performed by Joe Porter
replaced it in 1974. Another version of “Bandstand Boogie”, this
time by Barry Manilow, became the theme
from 1977 through 1986. Although Manilow had previously recorded and released
the song in 1975, the show’s version featured lyrics by him and Bruce Sussman referencing
elements featured on the program. Porter’s theme was retained as bumper music
for commercial breaks alongside Billy
Preston’s “Space Race”,
which had been used on the show since 1974. David Russo arranged a new closing theme that was
used from 1986-87, and later performed a new version of “Bandstand Boogie” when
the show went into syndication.
In 2002, Clark hosted a special 50th
anniversary edition of the show in Pasadena, California. Frequent guest Michael Jackson led a group of
performers that included The
Village People, Brandy, members of KISS, Dennis Quaid and The
Sharks, Cher and Stevie Wonder. In 2004, Clark, along
with frequent collaborator Ryan
Seacrest, announced plans to revive the show for the 2005 season. However,
these plans were indefinitely delayed when Clark suffered a stroke that year,
and would never come to fruition before his death in 2012. A segment of the
proposed revival, a national dance contest, was eventually turned into the
series So You
Think You Can Dance.
The
Savage Dragon is an ongoing comic book series published by Image Comics
and one of the company’s original launch titles. The title character, Dragon, is
a green-skinned, muscular alien with a large fin on his head and the ability to
rapidly heal. He had no memory of his past before he was found in a burning
field by Lt.
Frank Darling. He eventually joined the Chicago PD to
help them battle “superfreaks” (the term for superpowered beings) that were
part of the criminal organization known as the Vicious Circle run by the
Overlord.
The Dragon and his universe.
Dragon
was created by Erik
Larsen as far back as elementary school; appearing in many
of his homemade comics. The character underwent some revisions and maturation
by the time it saw legitimate publication in the pages of Graphic Fantasy, a self-publishing
effort by Larsen and two friends in 1982. By the time Larsen left Marvel Comics with
his fellow creators to co-found Image, Dragon had evolved into his current
form. Initially, The Savage Dragonwas a three-issue
mini-series, but its success turned it into a regular series
the following year completely written and drawn by Larsen.
The Dragon and Alex.
The
success of Batman: The Animated Seriesmarked a renewed
interest in networks for shows based on comic books. The additional success of
Image’s debut drew networks towards their properties for potential adaptations.
Universal
Cartoon Studios acquired the rights to adapt Larsen’s
comic into an animated series that would run on the USA Network’s
USA
Action Extreme Team programming block.
Overlord.
The
series largely boiled down and condensed the essence of Larsen’s book: Dragon
(Jim Cummings) was recruited to the Chicago PD to deal with Overlord (Tony Jay)
and his legion of superfreaks. Those superfreaks included Mako the Shark (Jeff
Bennett), a criminal in the army who was mauled by a shark when an experimental
bomb was detonated, turning him into a human shark; Octopus
(Rob Paulsen),
a seemingly-immortal being with octopus tentacles coming from his torso;
Bludgeon (Cummings), a super-strong low-level member of the Circle; Arachnid
(Frank Welker),
a mutated man-spider with multiple arms and matching abilities; Basher
(Peter Cullen),
another Circle strongman with ambitions that often led him to act outside of
Overlord’s orders; and Horde
(Rene Auberjonois),
a being comprised of mind-controlling worms. Aiding Dragon was his partner,
Alex Wilde (Kath Soucie), and his female counterpart, She-Dragon (Jennifer
Hale), as well as the occasional outlaw Barbaric (Bennet).
The Fiend looking for his next host.
Savage
Dragon debuted on September 21, 1995 and ran for two seasons. Season 1 was
co-produced by Lacewood
Productions and season 2 by Studio
B Productions. AKOM
Productions handled the animation based off of
character designs by Frank
Suarez. Larsen has often described the comic as a practice
in self-indulgence, tossing in anything he thought would be cool without much
rhyme or reason. That meant it often featured content that wasn’t appropriate
for Saturday audiences. As a result, the show was considerably more toned-down
than the comic and featured a more typical stand-alone story structure that
ignored any sort of ongoing character arcs. The series was written by producer Duane Capizzi,
Steve Roberts,
Henry Gilroy,
Ernie Jon,
Steve Cuden,
Richard Stanley,
Bob Forward,
Wendy Reardon,
Reed Shelly
and Jess Winfield.
Dragon vs. Warrior King.
As with the other entries in the Extreme
Team—Wing Commander Academy,
Street Fighter, and Mortal Kombat: Defenders of the Realm—Savage Dragon took part in
“The Warrior King” crossover event on November 16 during its second season.
Developed by Will Meugniot, the titular barbarian (Michael
Dorn)
crossed between dimensions to find and acquire the Orb of Power, which could
control the weather of any planet. While The Warrior King was seen in all four
shows, their respective characters didn’t cross over. It was coordinated so
that each episode would air on the same day, resulting in each series being
shown outside of their regular timeslots. However, the event received little to
no promotion, and outside of the rearranged schedule there was no indication
that there was anything special about that day.
She-Dragon: NOT a bootleg.
Larsen
has described the show as a “meh” effort on the part of those involved,
praising the decent animation but panning the watered-down tonality of its
overall presentation. He continues to publish the comic through Image, having
surpassed 200 issues with no signs of stopping. The show, however, has largely
faded into obscurity beyond dedicated fans of the character and animation.
While bootleg versions of it have been made available on YouTube and for sale at conventions, the show
has yet to have any sort of legitimate release on either DVD or VHS. It has,
however, been made available to stream on NBCUniversal’s
streaming service, Peacock.
EPISODE GUIDE:
Season 1:
“R.S.V.P.”
(9/21/95) – Overlord and Arachnid kidnap Frank and Alex to lure Dragon into a
trap.
“Possession”
(9/28/95) – Horde uses his mind-control leeches to turn lab workers into
criminals and send Barbaric on a rampage.
“Undercover”
(10/5/95) – Alex goes undercover to infiltrate Overlord’s operation but she is
quickly discovered.
“Dragonsmasher”
(10/12/95) – OpenFace and Octopus create a cyborg to battle Dragon, distracting
him from the plot between Overlord and a congressional candidate.
“Locomotion”
(10/19/95) – Overlord’s men take over a train and plan to use it to destroy a
state-of-the-art tunnel under Lake Michigan.
“She-Dragon”
(10/26/95) – Dragon teams-up with She-Dragon to rescue Alex from Overlord, and
Dragon learns about She-Dragon’s vendetta against him.
“Hurt”
(11/2/96) – Bludgeon looks to spring his partner Lowblow, and Alex falls for a
paramedic who’s prejudiced against freaks.
“Web”
(11/9/96) – Dragon has to team-up with a local sheriff in order to figure out
why people keep disappearing from the town.
“Hit-Man”
(11/16/96) – Overlord creates a clone of Dragon in order to get close enough to
the mayoral candidate and kill him.
“Red-Handed”
(11/23/96) – Dragon finally captures Overlord, but Barbaric breaks him out.
“Loathing”
(11/30/96) – Dragon tries to trick The Fiend into taking over his body in order
to defeat him.
“Rampage”
(12/7/96) – She-Dragon confronts a group of bikers bent on mayhem, and they seek vengeance on
her after one of their bikes is damaged.
“Armageddon”
(12/14/96) – Horde is resurrected and sets his sights on destroying the ozone
layer.
Season 2:
“Bull”
(9/28/96) – Dragon investigates mysterious high rise robberies while Alex falls
for an actor who stars on a show mimicking Dragon’s life.
“She-Friend”
(10/5/96) – The Fiend takes over She-Dragon and feeds on her hate for Overlord.
“Homecoming”
(10/12/96) – Doubleheader gets a picture of a young Dragon setting Dragon and
Alex to investigate its origins.
“Loose
Cannons” (10/19/96) – She-Dragon finally becomes a police officer after she
protects the mayor from three freak bikers who tried to get in good with
Overlord.
“Star”
(10/26/96) – There’s a new vigilante in town and Dragon is determined to figure
out who he is.
“Barbarism”
(11/2/96) – After Barbaric’s place is destroyed in a fight, he bunks with
Dragon for a while.
“Ceasefire”
(11/9/96) – A group of former Vicious Circle members form their own group and
meet with diplomats to tout the benefit of freaks in society.
“Endgame”
(11/16/96) – An orb comes to Earth and gives The Fiend even more power.
“Negate”
(11/23/96) – Negate can turn off a freak’s powers, making him a target for the
Vicious Circle and freaks who want to be normal again.
“Ball
of Fire” (11/30/96) – A rash of bombings around town lead to one major target:
the annual policeman’s ball.
“Femme
Fatale” (12/7/96) – A new woman enters Barbaric’s life, but she may have
checkered associations.
“Bride”
(12/14/96) – Octopus and Openface make a bride for Arachnid, but her defective
brain makes her a nightmare.
“Dragonlord”
(12/21/96) – Evidence is found that Dragon may have been Overlord before the
current holder of that title.