June 20, 2015

THE HISTORY OF MARIO






Since his introduction in 1981, Mario has become one of the most recognized video game characters around the world, and Nintendo’s official mascot. Mario is the short, portly plumber who spends his time saving the Mushroom Kingdom from the machinations of the evil reptile man Bowser.



Mario made his first appearance as Jumpman in the arcade game Donkey Kong. Created by Shigeru Miyamoto and supervised by Gunpei Yokoi, Donkey Kong was a revolutionary game of necessity. Nintendo was having trouble breaking into the American market, and the newly-formed Nintendo of America’s third attempt failed spectacularly when the game Radar Scope arrived long after its popularity died out in Japan and the sounds proved displeasing to American audiences. Donkey Kong was able to be made using Radar Scope’s software and could be incorporated into the unsold cabinets after modification. 


Donkey Kong cabinet art.

Donkey Kong was one of the earliest examples of the platforming genre, and one of the first games to be built around a storyline that played out onscreen rather than the story being an afterthought. Jumpman (renamed Mario in America after Nintendo of America’s original landlord Mario Segale) had to rescue his girlfriend Lady (renamed Pauline after the warehouse manager’s wife Polly James) from the clutches of the giant gorilla Donkey Kong. The game was inspired by a mixture of Beauty and the Beast, the original King Kong, and the development of the Popeye game Nintendo failed to get the license for (although they would later). 


It's hammer time!

To go along with the construction site setting of the game, Mario was originally considered a carpenter. His design came out of necessity, making use of graphical limitations at the time. To allow his movements to stand out against his own body and the background, he was given red coveralls and a blue shirt. The incorporation of a red hat was to avoid drawing hair, which Miyamoto hated. As a mouth would be too hard to animate, Mario was given a mustache and an enlarged nose to further establish his being a human. Miyamoto had planned to use Mario as a go-to character for various games he developed, mostly in cameo roles, as he felt Donkey Kong was the strongest character in the game.


Donkey Kong Jr. flyer.

Donkey Kong became a hit, moving over 60,000 cabinets within its first year of release. Nintendo tried to duplicate the success with a sequel called Donkey Kong Jr., in which the titular younger Kong had to rescue his captured father from the clutches of Mario (the only time he would be depicted as a villain). In 1983, Mario joined Donkey Kong and Pauline on CBS Saturday mornings in the Donkey Kong portions of Saturday Supercade for two seasons.


Mario Bros. game art.

Mario’s next appearance was in his own spinoff game in 1983 called Mario Bros. In that game, Mario had to combat a series of creatures as they emerged from pipes in an underground setting by bopping them from below, and then jumping on them directly. It was pointed out that Mario more resembled a plumber than a carpenter, and since the game took place underground, Miyamoto changed his profession accordingly. After that change, Miyamoto also identified the character as Italian due to his mustache and large nose. The pipes were inspired by several manga which depicted waste grounds with pipes lying around, and the unusual green color came from the limited palette and Miaymoto’s desire to keep the game colorful.


Luigi as he currently appears.

Mario Bros. also introduced Luigi, Mario’s brother, to allow for two players. Luigi was a palette swap of Mario, being depicted with green coloring instead of red. Mario’s clothing also received a color swap, with his shirt and coveralls switching colors due to a different art team. A story persists that Luigi’s name came from the fact there was a pizza parlor named “Mario & Luigi’s” near Nintendo’s Redmond, Washington headquarters. It was also noted that the Japanese word “ruiji” means “similar.” The game was only moderately successful and ported to several home consoles prevalent at the time.


Super Mario Bros. box art.

In 1985, Nintendo released the first in the series of games that would become well-known the world over: Super Mario Bros. Released specifically for Nintendo’s home consoles (although later ported to arcades), the game introduced the world to the Mushroom Kingdom which Mario and Luigi had to defend from Bowser and his Koopa Troopas. Originally intended to be an ox based on Ox King from Alakazam the Great, Miyamoto and Takashi Tezuka deisgned him to look like a giant, sinister turtle to match his turtle-like minions (adapted from the previous game). Miyamoto considered several Japanese names for Korean dishes for Bowser before settling on Daimao Kuppa (where the Koopa comes from). Along with the turtles, Bowser’s minions included brown mushroom creatures called Goombas, piranha plants that lived in pipes (also carried over from the previous game and allowed travel around worlds and levels), squid-like Bloopers found in the water, fish-like Cheep Cheeps and more sinister animal-like foes. Unlike the previous game, most enemies could be defeated by being jumped on.

Princess Peach, aka Princess Toadstool.


The ruler of the Mushroom Kingdom, Mario’s love interest and frequent damsel in distress was Princess Peach. Designed by Miyamoto and finalized by Yoichi Kotabe, Peach was made to look stubborn but cute. In Western countries, she was known as Princess Toadstool until 1993’s Yoshi’s Safari, when the “Peach” name reached across the ocean. The majority of her citizenry are mushroom-like people known as Toads (however, one of Peach’s loyal retainers is named Toad). They were designed to be simplistic yet cute and pleasing to everyone. 

Classic representation of Mario after touching a Fire Flower.


Aiding the Mario Bros. were a series of power-ups, which would increase with each successive game. Mushrooms would either allow the brothers to grow in size or grant an extra life, depending on their color (red and green, respectively). Fire Flowers allowed them to shoot fireballs and also changed their coveralls to white while their shirts retained their distinctive colors. Starmen gave them limited invincibility, changing the game’s music for the duration of the effect. Miyamoto wanted to give players a challenging experience, incorporating the ticking clock device and having the overall difficulty increase as the game progressed with new enemies and fewer power-ups.



Super Mario Bros. was included with the Nintendo Entertainment System (NES) upon its release, and became one of the best-selling games of all-time; helping to alleviate the videogame slump America was experiencing. The following year, Super Mario Bros. 2 was released in Japan which was an extension of the original game, but with an increased difficulty level picking up from where the original’s left off. Two-player mode was eliminated in favor of a player selection which brother to play with. Each had their own gameplay differences: Luigi had the ability to jump higher while Mario moved faster.

Promotional artwork for Doki Doki Panic and the American version of Super Mario Bros. 2.

Believing it too difficult for Western audiences, Nintendo of America chose to adapt the game Yume Kojo: Doki Doki Panic into their own Super Mario Bros. 2. That game featured Mario, Luigi, Peach and Toad as playable characters who plucked items out of the ground and enemies and used them as weapons. Each character was given their own characteristic to differentiate their gameplay: Luigi could jump the highest, Toad could pluck the fastest, Peach could float over long distances, and Mario was the most well-rounded. It also introduced a new character design for Luigi, depicting him as taller and thinner than Mario (although his later gameplay sprites would continue to be a pallet swap of Mario’s until Super Mario Kart). Although it left players confused over the radical differences, the American version continued to sell over ten million copies to become the third-highest selling game released for NES at the time. The Japanese version eventually made it to America under the name The Lost Levels.



With Mario-mania at its height, Mario returned to television in 1989 with The Super Mario Bros. Super Show! Produced by DiC Entertainment and Saban Productions, Super Show was a daily syndicated program that featured live-action segments of Mario (Captain Lou Albano) and Luigi (Danny Wells) having misadventures in their Brooklyn basement apartment, typically with a special guest star. Amongst those who visited the brothers were television stars such as Nicole Eggert, Vanna White, and Norman Fell; Albano’s fellow wrestlers Rowdy Roddy Piper, Sgt. Slaughter and Albano as himself; and even fictional characters with Ernie Hudson as a parody of his Winston Zeddemore character from Ghostbusters and voice actor Maurice LaMarche as Inspector Gadget (another DiC property and a role LaMarche would assume from 1999-2005). 

The live-action Mario Bros. and Sgt. Slaughter

The live segments would bookend an animated Mario adventure from Monday through Thursday that blended elements of both Super Mario Bros. and the American Super Mario Bros. 2. Music by Koji Kondo, sound effects and power-ups from the games were featured, as were many of the enemies. On Fridays, the Mario cartoon was replaced by an episode of The Legend of Zelda, which was based on the games The Legend of Zelda and The Legend of Zelda II: the Adventure of Link, also created by Miyamoto.



The cartoon featured subtle differences from the video games. A rap introduction written by Haim Saban and Shuki Levy, established the story of Mario (also Albano) and Luigi (also Wells) being sucked down a drain from Brooklyn into the Mushroom Kingdom where they help Princess Toadstool (Jeannie Elias) and Toad (John Stocker) fend off King Koopa (Harvey Atkin) and his minions. Koopa was depicted as all green with a crown, whereas in the game he had bits of orange on his body and a red mane. Koopa would usually wear an outfit related to the theme of the episode or episode title, as would his minions. Mario would introduce the situation to the audience via his “Plumber’s Log” as a parody of Star Trek, and was often depicted as always being hungry for pasta. Their battle cry was “Pasta Power!” and when the going got especially tough, the brothers would engage in a patty-cake routine before overcoming any situation.



As Mario-mania continued to grow through the home consoles, it was only a matter of time before Mario made the super jump onto Saturday mornings…

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